Files
kte/GUIInputHandler.cc
2025-11-29 20:34:09 -08:00

169 lines
3.9 KiB
C++

#include <SDL.h>
#include "GUIInputHandler.h"
#include "KKeymap.h"
static bool
map_key(const SDL_Keycode key, const SDL_Keymod mod, bool &k_prefix, MappedInput &out)
{
// Ctrl handling
const bool is_ctrl = (mod & KMOD_CTRL) != 0;
const bool is_alt = (mod & (KMOD_ALT | KMOD_LALT | KMOD_RALT)) != 0;
// Movement and basic keys
switch (key) {
case SDLK_LEFT:
out = {true, CommandId::MoveLeft, "", 0};
return true;
case SDLK_RIGHT:
out = {true, CommandId::MoveRight, "", 0};
return true;
case SDLK_UP:
out = {true, CommandId::MoveUp, "", 0};
return true;
case SDLK_DOWN:
out = {true, CommandId::MoveDown, "", 0};
return true;
case SDLK_HOME:
out = {true, CommandId::MoveHome, "", 0};
return true;
case SDLK_END:
out = {true, CommandId::MoveEnd, "", 0};
return true;
case SDLK_PAGEUP:
out = {true, CommandId::PageUp, "", 0};
return true;
case SDLK_PAGEDOWN:
out = {true, CommandId::PageDown, "", 0};
return true;
case SDLK_DELETE:
out = {true, CommandId::DeleteChar, "", 0};
return true;
case SDLK_BACKSPACE:
out = {true, CommandId::Backspace, "", 0};
return true;
case SDLK_RETURN:
case SDLK_KP_ENTER:
out = {true, CommandId::Newline, "", 0};
return true;
case SDLK_ESCAPE:
k_prefix = false;
out = {true, CommandId::Refresh, "", 0};
return true;
default:
break;
}
if (is_ctrl) {
switch (key) {
case SDLK_k:
case SDLK_KP_EQUALS: // treat Ctrl-K
k_prefix = true;
out = {true, CommandId::KPrefix, "", 0};
return true;
case SDLK_a:
out = {true, CommandId::MoveHome, "", 0};
return true;
case SDLK_e:
out = {true, CommandId::MoveEnd, "", 0};
return true;
case SDLK_g:
k_prefix = false;
out = {true, CommandId::Refresh, "", 0};
return true;
case SDLK_l:
out = {true, CommandId::Refresh, "", 0};
return true;
case SDLK_s:
out = {true, CommandId::FindStart, "", 0};
return true;
case SDLK_q:
out = {true, CommandId::Quit, "", 0};
return true;
case SDLK_x:
out = {true, CommandId::SaveAndQuit, "", 0};
return true;
default:
break;
}
}
// Alt/Meta bindings (ESC f/b equivalent)
if (is_alt) {
switch (key) {
case SDLK_b:
out = {true, CommandId::WordPrev, "", 0};
return true;
case SDLK_f:
out = {true, CommandId::WordNext, "", 0};
return true;
default:
break;
}
}
if (k_prefix) {
k_prefix = false;
// Normalize SDL key to ASCII where possible
int ascii_key = 0;
if (key >= SDLK_SPACE && key <= SDLK_z) {
ascii_key = static_cast<int>(key);
}
bool ctrl2 = (mod & KMOD_CTRL) != 0;
if (ascii_key != 0) {
ascii_key = KLowerAscii(ascii_key);
CommandId id;
if (KLookupKCommand(ascii_key, ctrl2, id)) {
out = {true, id, "", 0};
return true;
}
}
out.hasCommand = false;
return true;
}
return false;
}
bool
GUIInputHandler::ProcessSDLEvent(const SDL_Event &e)
{
MappedInput mi;
bool produced = false;
switch (e.type) {
case SDL_KEYDOWN:
produced = map_key(e.key.keysym.sym, SDL_Keymod(e.key.keysym.mod), k_prefix_, mi);
break;
case SDL_TEXTINPUT:
if (e.text.text[0] != '\0') {
mi.hasCommand = true;
mi.id = CommandId::InsertText;
mi.arg = std::string(e.text.text);
mi.count = 0;
produced = true;
}
break;
default:
break;
}
if (produced && mi.hasCommand) {
std::lock_guard<std::mutex> lk(mu_);
q_.push(mi);
}
return produced;
}
bool
GUIInputHandler::Poll(MappedInput &out)
{
std::lock_guard<std::mutex> lk(mu_);
if (q_.empty())
return false;
out = q_.front();
q_.pop();
return true;
}