initial import
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syntax: glob
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stage2/.pio
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stage2/.clang_complete
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stage2/.gcc-flags.json
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stage2/.ccls
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.*.sw?
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# pocket computer M4
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The PCM4 (pocket computer / M4) is a handheld computing device based
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around the Keyboard FeatherWing [1] and the Adafruit Feather M4 [2].
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The Feather M4 has 512K of flash memory, 192K of RAM, and 2M QSPI [3]
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flash.
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[1] https://www.tindie.com/products/arturo182/keyboard-featherwing-qwerty-keyboard-26-lcd/
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[2] https://learn.adafruit.com/adafruit-feather-m4-express-atsamd51?view=all
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[3] https://github.com/adafruit/Adafruit_QSPI
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It will have a scheme-based operating system.
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## Feather M4 pinouts
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+ A0: reserved
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+ A1: reserved
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+ A2: reserved for RFM9X CS
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+ A3: reserved for RFM9X RST
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+ A4: reserved for airlift ESPBUSY
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+ A5: reserved for airlift ESPRESET
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+ D4: reserved for RFM9X IRQ
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+ D5: SD card CS
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+ D6: STMPE CS
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+ D9: LCD CS
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+ D10: LCD DC
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+ D11: neopixel
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## Peripherals
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+ Display: 320x240 touchscreen
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+ ILI9341 LCD controller
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+ STMPE610 touchscreen
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+ Keyboard: BB Q10 keyboard + 4x tactile buttons + 5-way switch
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+ I2C address: 0x1F
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+ Planned: DS3231 RTC
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+ I2C address: 0x66
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+ Planned: RFM95 LoRa featherwing
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+ Planned: ESP32 airlift
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+ Planned: ATECC608A cryptoprocessor
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## Boot sequence
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1. Stage 1: UF2 bootloader [4][5]
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2. Stage 2: base hardware environment
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+ hardware init
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+ I2C/SPI interface
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+ SD card
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+ RTC core
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+ scheme core
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3. Load boot.scm from SD card.
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Stretch goal:
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+ Holding down the center button in the joystick should bring up a menu
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of scheme files on the SD card, allowing the user to select the boot
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code.
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Note that each stage is as minimal as possible, so stage 2 should
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contain just enough to load the operating system from boot.scm,
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which should contain the actual operating system.
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[4] https://learn.adafruit.com/adafruit-feather-m0-express-designed-for-circuit-python-circuitpython/uf2-bootloader-details
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[5] https://github.com/Microsoft/uf2
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:adafruit_feather_m4]
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platform = atmelsam
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board = adafruit_feather_m4
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framework = arduino
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; 28: Adafruit NeoPixel library
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; 83: Adafruit RTClib
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; 571: Adafruit ILI9341 library
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lib_deps =
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- Wire
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- SPI
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- SD
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- 28
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- 83
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- 571
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- arturo182/BBQ10Keyboard
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#include <Adafruit_NeoPixel.h>
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Adafruit_NeoPixel pixels(1, 11, NEO_GRB + NEO_KHZ800);
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void
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init()
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{
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Serial.begin(115200);
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}
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void
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main()
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{
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static bool on = false;
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Serial.println("blink");
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if (on) {
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pixels.clear();
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} else {
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pixels.setPixelColor(0, pixels.color(0, 255, 0));
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}
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pixels.show();
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delay(1000);
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}
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This directory is intended for PlatformIO Unit Testing and project tests.
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|
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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