initial import

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Kyle Isom 2020-12-16 11:44:18 -08:00
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syntax: glob
stage2/.pio
stage2/.clang_complete
stage2/.gcc-flags.json
stage2/.ccls
.*.sw?

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# pocket computer M4
The PCM4 (pocket computer / M4) is a handheld computing device based
around the Keyboard FeatherWing [1] and the Adafruit Feather M4 [2].
The Feather M4 has 512K of flash memory, 192K of RAM, and 2M QSPI [3]
flash.
[1] https://www.tindie.com/products/arturo182/keyboard-featherwing-qwerty-keyboard-26-lcd/
[2] https://learn.adafruit.com/adafruit-feather-m4-express-atsamd51?view=all
[3] https://github.com/adafruit/Adafruit_QSPI
It will have a scheme-based operating system.
## Feather M4 pinouts
+ A0: reserved
+ A1: reserved
+ A2: reserved for RFM9X CS
+ A3: reserved for RFM9X RST
+ A4: reserved for airlift ESPBUSY
+ A5: reserved for airlift ESPRESET
+ D4: reserved for RFM9X IRQ
+ D5: SD card CS
+ D6: STMPE CS
+ D9: LCD CS
+ D10: LCD DC
+ D11: neopixel
## Peripherals
+ Display: 320x240 touchscreen
+ ILI9341 LCD controller
+ STMPE610 touchscreen
+ Keyboard: BB Q10 keyboard + 4x tactile buttons + 5-way switch
+ I2C address: 0x1F
+ Planned: DS3231 RTC
+ I2C address: 0x66
+ Planned: RFM95 LoRa featherwing
+ Planned: ESP32 airlift
+ Planned: ATECC608A cryptoprocessor
## Boot sequence
1. Stage 1: UF2 bootloader [4][5]
2. Stage 2: base hardware environment
+ hardware init
+ I2C/SPI interface
+ SD card
+ RTC core
+ scheme core
3. Load boot.scm from SD card.
Stretch goal:
+ Holding down the center button in the joystick should bring up a menu
of scheme files on the SD card, allowing the user to select the boot
code.
Note that each stage is as minimal as possible, so stage 2 should
contain just enough to load the operating system from boot.scm,
which should contain the actual operating system.
[4] https://learn.adafruit.com/adafruit-feather-m0-express-designed-for-circuit-python-circuitpython/uf2-bootloader-details
[5] https://github.com/Microsoft/uf2

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:adafruit_feather_m4]
platform = atmelsam
board = adafruit_feather_m4
framework = arduino
; 28: Adafruit NeoPixel library
; 83: Adafruit RTClib
; 571: Adafruit ILI9341 library
lib_deps =
- Wire
- SPI
- SD
- 28
- 83
- 571
- arturo182/BBQ10Keyboard

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#include <Adafruit_NeoPixel.h>
Adafruit_NeoPixel pixels(1, 11, NEO_GRB + NEO_KHZ800);
void
init()
{
Serial.begin(115200);
}
void
main()
{
static bool on = false;
Serial.println("blink");
if (on) {
pixels.clear();
} else {
pixels.setPixelColor(0, pixels.color(0, 255, 0));
}
pixels.show();
delay(1000);
}

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This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html