105 lines
3.4 KiB
Haskell
105 lines
3.4 KiB
Haskell
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-- # The Meaning of Programs
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-- What is computation? what a computer does.
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-- computation environment:
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--
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-- * machine
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-- * language
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-- * program
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--
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-- Fundamentally, programming is about ideas: a program is a snapshot of
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-- an idea, a codification of the mental structures of the programmer(s)
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-- involved.
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--
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-- ## The Meaning of "Meaning"
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--
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-- *semantics* is the connection between words and meanings: while "dog"
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-- is an arrangment of shapes on a page, an actual dog is a very separate
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-- things. Semantics relates concrete signifiers and abstract meanings,
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-- and attempts to study the fundamental nature of the abstract meanings.
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--
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-- *Formal semantics* is the attempt at formalising the meanings of
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-- programmings, and using this formalisation to reason about
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-- languages. In order to specify a programming language, we need to
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-- define both its *syntax* (the representation) and its *semantics* (the
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-- meaning).
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--
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-- Most languages lack a formal specification and opt to use a canonical
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-- reference implementation. An alternative is to write a prose
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-- specification, which is the approach of C++. A third approach is to
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-- mathematically specify the language such that automated mathematical
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-- analysis can be done.
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--
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-- ### Syntax
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--
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-- The language's syntax is what differentiates valid examples of code like
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y x = x + 1
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-- from nonsense like `$%EHI`. In general, a parser reads a string
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-- (like "y x = x + 1") and turns it into an /abstract syntax
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-- tree/. Syntax is ultimately only concerned with the surface
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-- appearance of the program
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-- ### Operational Semantics
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-- A practical means of thinking about the meaning of a program is
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-- *what it does*. *operational semantics* defines rules for how
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-- programs run on some machine (often an *abstract machine*).
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-- ### Small-Step Semantics
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--
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-- Let's imagine an abstract machine that evaluates by directly
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-- operating on the syntax, reducing it iteratively to bring about the
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-- final result.
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--
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-- For example, to evaluate (1 * 2) + (3 * 4):
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-- 0. Compute the left-hand multiplication (1 * 2 -> 2), simplifying
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-- the expression to 2 + (3 * 4).
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-- 0. Compute the right-hand multiplication (3 * 14 -> 12),
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-- simplifying the expression to 2 + 12.
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-- 0. Carry out the addition, resulting in 14.
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-- We determine that 14 is the result because it cannot be simplified
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-- any further. It is a special type of algebraic expression (a
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-- *value*) with its own meaning.
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-- We can write down formal rules like these describing how to proceed
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-- with each small reduction step; these rules are written in a
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-- *metalanguage* (which is often mathematical notation).
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-- Let's explore the semantics of a toy language called SIMPLE. There
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-- is a formal mathematical language to this, but we'll use a
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-- programming language to make it more clear.
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class AST a where
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reduce :: a -> Number
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reducible :: a -> Bool
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data Number = Number { value :: Integer } deriving (Show)
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instance AST Number where
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reduce (Number value) = (Number value)
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reducible (Number _) = False
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data Add = Add { leftAdd :: Number
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, rightAdd :: Number
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} deriving (Show)
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instance AST Add where
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reduce (Add x y) = Number (value x + value y)
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reducible (Add _ _) = True
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data Multiply = Multiply { leftMult :: Number
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,rightMult :: Number
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} deriving (Show)
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-- We can use these to build an AST by hand:
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-- print Add(Multiply (Number 2) Multiply (Number 3))
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