pdfpool: a few extraction slots, a short queue, single-flight, one job per caller
Generic in-process scheduler for the expensive PDF-extraction child process. A pool runs at most `slots` jobs, keeps at most `queue` waiting, and refuses a waiter past `wait`. Do() applies six rules in order: join an existing running or queued job (no slot, allowed while the caller holds another, fn may be nil); refuse a caller that already has a job in flight; take a free slot, else queue (first-come-first-served, else ErrBusy); run fn under context.WithoutCancel so the flight outlives a caller that leaves; broadcast the result to every sharer with no caching and a recovered panic returned as an error. Running counts only jobs holding a slot; Queued counts the line; Waiting(key) counts joiners. Co-Authored-By: ornith-1.5-35b-a3b <ornith-1.5-35b-a3b@llama.cpp.invalid>
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// Package pdfpool is a small in-process scheduler for expensive, stateless work: a PDF
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// extraction that spawns a child process and can consume a few hundred MB. It bounds how many
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// jobs run at once, keeps a short waiting line, coalesces identical requests into one job, and
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// lets a single caller hold at most one job. It knows nothing about PDFs.
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package pdfpool
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import (
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"context"
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"errors"
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"fmt"
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"sync"
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"time"
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)
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var (
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ErrBusy = errors.New("pdf workers busy") // queue full, or waited longer than Wait
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ErrCallerBusy = errors.New("busy") // this caller already has a job in flight
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)
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// Pool runs at most `slots` jobs at once, keeps at most `queue` jobs waiting, and refuses a
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// waiter that has waited longer than the deadline set at construction.
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type Pool struct {
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slots int
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queue int
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wait time.Duration
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mu sync.Mutex
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jobs map[string]*job // key -> job currently in flight (running or queued)
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callerJobs map[string]*job // caller -> the job they started
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waiters []*waiter // FIFO line of jobs waiting for a slot
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running int // jobs currently holding a slot
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}
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// job is one extraction in flight for a key. Its result is broadcast to every sharer.
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type job struct {
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key string
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caller string
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fn func(context.Context) (any, error)
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pool *Pool
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mu sync.Mutex
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done chan struct{} // closed once the result is ready
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res any
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err error
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count int // sharers waiting on this job, not counting the starter
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}
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func (j *job) run(ctx context.Context) (any, error) {
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v, err := j.invoke(context.WithoutCancel(ctx))
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j.pool.finish(j, v, err)
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return v, err
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}
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func (j *job) invoke(ctx context.Context) (v any, err error) {
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defer func() {
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if r := recover(); r != nil {
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v, err = nil, fmt.Errorf("pdfpool: job panicked: %v", r)
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}
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}()
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return j.fn(ctx)
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}
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// finish broadcasts the result, frees the slot and the caller, and hands the slot to the next
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// waiter. It is called exactly once per job.
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func (p *Pool) finish(j *job, res any, err error) {
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p.mu.Lock()
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p.finishLocked(j, res, err)
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p.mu.Unlock()
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}
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// finishLocked releases every sharer, frees the slot and the caller, and grants the freed slot,
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// assuming p.mu is held.
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func (p *Pool) finishLocked(j *job, res any, err error) {
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j.broadcast(res, err)
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if cur, ok := p.jobs[j.key]; ok && cur == j {
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delete(p.jobs, j.key)
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}
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if cur, ok := p.callerJobs[j.caller]; ok && cur == j {
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delete(p.callerJobs, j.caller)
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}
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p.running--
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p.grant()
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}
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// broadcast records the result and releases every sharer waiting on the job.
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func (j *job) broadcast(res any, err error) {
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j.mu.Lock()
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j.res = res
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j.err = err
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close(j.done)
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j.mu.Unlock()
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}
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// abandon releases the sharers of a queued job that never took a slot and drops it from the pool.
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// It leaves the slot count untouched, since the job never held one. Must be called with p.mu held.
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func (p *Pool) abandon(j *job, err error) {
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j.broadcast(nil, err)
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if cur, ok := p.jobs[j.key]; ok && cur == j {
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delete(p.jobs, j.key)
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}
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if cur, ok := p.callerJobs[j.caller]; ok && cur == j {
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delete(p.callerJobs, j.caller)
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}
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}
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// startLocked registers a new job for key under caller. It does not take a slot; a caller must
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// call takeSlotLocked to have the job run, or grant/abandon to settle it. Must be called with
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// p.mu held.
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func (p *Pool) startLocked(key, caller string, fn func(context.Context) (any, error)) *job {
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j := &job{
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key: key,
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caller: caller,
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fn: fn,
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pool: p,
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done: make(chan struct{}),
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}
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p.jobs[key] = j
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p.callerJobs[caller] = j
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return j
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}
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// takeSlotLocked registers a new job and has it hold a slot now. Must be called with p.mu held.
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func (p *Pool) takeSlotLocked(key, caller string, fn func(context.Context) (any, error)) *job {
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j := p.startLocked(key, caller, fn)
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p.running++
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return j
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}
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// grant starts the first still-waiting job in line while slots are free. Must be called with
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// p.mu held.
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func (p *Pool) grant() {
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for len(p.waiters) > 0 {
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w := p.waiters[0]
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if w.claimStart() {
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p.waiters = p.waiters[1:]
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p.running++
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return
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}
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// The waiter gave up its place; drop it.
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p.waiters = p.waiters[1:]
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}
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}
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// removeWaiter drops w from the line. Must be called with p.mu held.
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func (p *Pool) removeWaiter(w *waiter) {
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for i := range p.waiters {
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if p.waiters[i] == w {
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p.waiters = append(p.waiters[:i], p.waiters[i+1:]...)
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return
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}
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}
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}
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// waiter is a job waiting in line for a slot.
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type waiter struct {
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job *job
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start chan struct{} // closed when the job is granted a slot
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mu sync.Mutex
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done bool // claimStart or claimExit has won
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}
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func (w *waiter) claimStart() bool {
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w.mu.Lock()
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defer w.mu.Unlock()
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if w.done {
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return false
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}
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w.done = true
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close(w.start)
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return true
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}
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func (w *waiter) claimExit() bool {
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w.mu.Lock()
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defer w.mu.Unlock()
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if w.done {
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return false
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}
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w.done = true
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return true
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}
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// New returns a pool with `slots` jobs running at once, at most `queue` waiting, and a waiter
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// refused after `wait`.
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func New(slots, queue int, wait time.Duration) *Pool {
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return &Pool{
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slots: slots,
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queue: queue,
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wait: wait,
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jobs: make(map[string]*job),
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callerJobs: make(map[string]*job),
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}
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}
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// Do runs fn under the pool and returns its result.
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func (p *Pool) Do(ctx context.Context, key, caller string, fn func(context.Context) (any, error)) (any, error) {
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p.mu.Lock()
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// 1. Join: a job for this key is already running or queued. Sharing takes no slot and is
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// allowed even if the caller holds another job.
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if j, ok := p.jobs[key]; ok {
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j.mu.Lock()
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j.count++
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j.mu.Unlock()
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p.mu.Unlock()
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defer func() {
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j.mu.Lock()
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j.count--
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j.mu.Unlock()
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}()
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return j.wait(ctx)
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}
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// 2. Caller: this caller already has a job in flight for another key.
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if _, busy := p.callerJobs[caller]; busy {
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p.mu.Unlock()
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return nil, ErrCallerBusy
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}
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// 3. Slot: start at once, else line up, else refuse.
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if p.running < p.slots {
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j := p.takeSlotLocked(key, caller, fn)
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p.mu.Unlock()
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return j.run(ctx)
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}
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if len(p.waiters) >= p.queue {
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p.mu.Unlock()
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return nil, ErrBusy
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}
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w := &waiter{job: p.startLocked(key, caller, fn), start: make(chan struct{})}
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p.waiters = append(p.waiters, w)
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timer := time.NewTimer(p.wait)
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defer timer.Stop()
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p.mu.Unlock()
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select {
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case <-w.start:
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return w.job.run(ctx)
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case <-timer.C:
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if w.claimExit() {
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j := w.job
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p.mu.Lock()
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p.removeWaiter(w)
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p.abandon(j, ErrBusy)
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p.mu.Unlock()
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return nil, ErrBusy
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}
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// The slot was granted while the timer fired; run the job the grant started.
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return w.job.run(ctx)
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case <-ctx.Done():
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if w.claimExit() {
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j := w.job
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p.mu.Lock()
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p.removeWaiter(w)
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p.abandon(j, ctx.Err())
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p.mu.Unlock()
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return nil, ctx.Err()
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}
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return w.job.run(ctx)
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}
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}
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func (j *job) wait(ctx context.Context) (any, error) {
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select {
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case <-j.done:
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j.mu.Lock()
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defer j.mu.Unlock()
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return j.res, j.err
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case <-ctx.Done():
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return nil, ctx.Err()
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}
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}
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func (p *Pool) Running() int {
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p.mu.Lock()
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defer p.mu.Unlock()
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return p.running
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}
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func (p *Pool) Queued() int {
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p.mu.Lock()
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defer p.mu.Unlock()
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return len(p.waiters)
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}
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func (p *Pool) Waiting(key string) int {
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p.mu.Lock()
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defer p.mu.Unlock()
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j := p.jobs[key]
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if j == nil {
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return 0
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}
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j.mu.Lock()
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defer j.mu.Unlock()
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return j.count
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}
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