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@@ -0,0 +1,31 @@
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#include <PCKeyboard.h>
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#define CARD_DET 1
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PCKeyboard keyboard;
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int prevValue = LOW;
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void setup()
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{
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Serial.begin(9600);
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Wire.setSDA(4);
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Wire.setSCL(5);
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Wire.begin();
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Wire.setClock(10000);
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keyboard.begin();
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keyboard.pinMode(CARD_DET, INPUT);
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keyboard.digitalWrite(CARD_DET, HIGH); // Enable pull-up
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}
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void loop()
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{
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const int value = keyboard.digitalRead(CARD_DET);
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if (value == prevValue)
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return;
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Serial.printf("Card Detect: %d \r\n", value);
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prevValue = value;
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}
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@@ -0,0 +1,51 @@
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#include <PCKeyboard.h>
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PCKeyboard keyboard;
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volatile bool dataReady = false;
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const int interruptPin = 5;
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void KeyIsr(void)
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{
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dataReady = true;
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}
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void setup()
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{
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Serial.begin(9600);
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Wire.setSDA(4);
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Wire.setSCL(5);
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Wire.begin();
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Wire.setClock(10000);
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keyboard.begin();
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keyboard.attachInterrupt(interruptPin, KeyIsr);
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keyboard.setBacklight(0.5f);
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}
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void loop()
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{
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if (!dataReady)
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return;
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const PCKeyboard::KeyEvent key = keyboard.keyEvent();
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String state = "pressed";
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if (key.state == PCKeyboard::StateLongPress)
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state = "held down";
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else if (key.state == PCKeyboard::StateRelease)
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state = "released";
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Serial.printf("key: '%c' (dec %d, hex %02x) %s\r\n", key.key, key.key, key.key, state.c_str());
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// pressing 'b' turns off the backlight and pressing Shift+b turns it on
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if (key.state == PCKeyboard::StatePress) {
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if (key.key == 'b') {
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keyboard.setBacklight(0);
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} else if (key.key == 'B') {
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keyboard.setBacklight(1.0);
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}
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}
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keyboard.clearInterruptStatus();
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dataReady = false;
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}
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@@ -0,0 +1,41 @@
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#include <PCKeyboard.h>
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PCKeyboard keyboard;
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void setup()
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{
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Serial.begin(9600);
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Wire.setSDA(4);
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Wire.setSCL(5);
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Wire.begin();
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Wire.setClock(10000);
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keyboard.begin();
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keyboard.setBacklight(0.5f);
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}
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void loop()
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{
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const int keyCount = keyboard.keyCount();
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if (keyCount == 0)
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return;
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const PCKeyboard::KeyEvent key = keyboard.keyEvent();
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String state = "pressed";
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if (key.state == PCKeyboard::StateLongPress)
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state = "held down";
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else if (key.state == PCKeyboard::StateRelease)
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state = "released";
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Serial.printf("key: '%c' (dec %d, hex %02x) %s\r\n", key.key, key.key, key.key, state.c_str());
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// pressing 'b' turns off the backlight and pressing Shift+b turns it on
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if (key.state == PCKeyboard::StatePress) {
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if (key.key == 'b') {
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keyboard.setBacklight(0);
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} else if (key.key == 'B') {
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keyboard.setBacklight(1.0);
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}
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}
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}
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