Update sphinx docs; use exhale and breathe.
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/docs/html/
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/docs/html/
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/docs/latex/
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/docs/latex/
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/docs/xml/
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/docs/xml/
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docs/sphinx/_build/
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docs/sphinx/api/
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wrmath API
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==========
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.. doxygenindex::
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@ -32,6 +32,7 @@ release = '0.0.1'
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# ones.
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# ones.
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extensions = [
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extensions = [
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'breathe',
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'breathe',
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'exhale',
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]
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]
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# Add any paths that contain templates here, relative to this directory.
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# Add any paths that contain templates here, relative to this directory.
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@ -48,7 +49,7 @@ exclude_patterns = ['_build', 'Thumbs.db', '.DS_Store']
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# The theme to use for HTML and HTML Help pages. See the documentation for
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# The theme to use for HTML and HTML Help pages. See the documentation for
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# a list of builtin themes.
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# a list of builtin themes.
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#
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#
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html_theme = 'alabaster'
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html_theme = 'sphinx_rtd_theme'
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# Add any paths that contain custom static files (such as style sheets) here,
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# Add any paths that contain custom static files (such as style sheets) here,
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# relative to this directory. They are copied after the builtin static files,
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# relative to this directory. They are copied after the builtin static files,
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@ -58,3 +59,23 @@ html_static_path = ['_static']
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# -- Options for breathe output ----------------------------------------------
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# -- Options for breathe output ----------------------------------------------
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breathe_projects = {'wrmath': '../xml/'}
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breathe_projects = {'wrmath': '../xml/'}
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breathe_default_project = 'wrmath'
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breathe_default_project = 'wrmath'
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# -- Options for exhale output -----------------------------------------------
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exhale_args = {
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# These arguments are required
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"containmentFolder": "./api",
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"rootFileName": "wrmath.rst",
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"rootFileTitle": "libwrmath API",
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"doxygenStripFromPath": "..",
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# Suggested optional arguments
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"createTreeView": True,
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#"exhaleExecutesDoxygen": True,
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#"exhaleDoxygenStdin": "INPUT = ../include"
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}
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# Tell sphinx what the primary language being documented is.
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primary_domain = 'cpp'
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# Tell sphinx what the pygments highlight language should be.
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highlight_language = 'cpp'
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@ -3,14 +3,23 @@
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You can adapt this file completely to your liking, but it should at least
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You can adapt this file completely to your liking, but it should at least
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contain the root `toctree` directive.
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contain the root `toctree` directive.
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Welcome to wrmath's documentation!
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libwrmath: WNTRMUTE ROBOTICS' maths library
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==================================
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===========================================
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.. toctree::
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.. toctree::
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:maxdepth: 2
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:maxdepth: 3
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:caption: Contents:
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:caption: Contents:
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api
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api
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vector
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quaternion
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resources
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api/wrmath
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``wrmath`` is a maths library aimed at robotics and navigation
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applications. It provides classes for certain mathematics
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structures (e.g. :ref:`Vectors <vector-docs>`).
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Indices and tables
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Indices and tables
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.. _wrmath_api:
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Quick Overview
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==============
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Namespaces
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----------
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All WNTRMUTE code is in the ``wr`` namespace. The ``geom`` class is
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used for code concerning itself with realspace, e.g. :ref:`Quaternions
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<quaternion-docs>`.
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Coordinate systems
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------------------
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The library uses a left-hand coordinate system where +x is north, +y is
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east, and +z is up. Accordingly, where Euler angles are concerned, the
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ZYX (yaw / pitch / roll) axes are used.
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Important classes
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-----------------
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The foundational class of this library (and here's to a real mathematical
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workhorse) is the :class:`wr::geom::Vector`` class.
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Other important classes are the :class:`wr::geom::Quaternion` class.
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.. _quaternion-docs:
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.. highlight:: c++
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Quaternions
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===========
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Examples taken from the unit tests::
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TEST(Quaterniond, Rotate)
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{
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// This test aims to rotate a vector v using a quaternion.
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// c.f. https://math.stackexchange.com/questions/40164/
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//
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// If we assume a standard IMU frame of reference following the
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// right hand rule:
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// + The x axis points toward magnetic north
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// + The y axis points toward magnentic east
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// + The z axis points toward the sky
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// Given a vector pointing due north, rotating by 90º about
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// the y-axis should leave us pointing toward the sky.
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geom::Vector3d v {1.0, 0.0, 0.0}; // a vector pointed north
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geom::Vector3d yAxis {0.0, 1.0, 0.0}; // a vector representing the y axis.
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double angle = M_PI / 2; // 90º rotation
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// A quaternion representing a 90º rotation about the y axis.
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geom::Quaterniond p = geom::quaterniond(yAxis, angle);
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geom::Vector3d vr {0.0, 0.0, 1.0}; // expected rotated vector.
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// A rotation quaternion should be a unit quaternion.
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EXPECT_TRUE(p.isUnitQuaternion());
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EXPECT_EQ(p.rotate(v), vr);
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}
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TEST(Quaterniond, ShortestSLERP)
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{
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// Our starting point is an orientation that is yawed 45° - our
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// orientation is pointed π/4 radians in the X axis.
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geom::Quaterniond p {0.382683, 0, 0, 0.92388};
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// Our ending point is an orientation that is yawed -45° - or
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// pointed -π/4 radians in the X axis.
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geom::Quaterniond q {-0.382683, 0, 0, 0.92388};
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// The halfway point should be oriented midway about the X axis. It turns
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// out this is an identity quaternion.
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geom::Quaterniond r;
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EXPECT_EQ(geom::ShortestSLERP(p, q, 0.0), p);
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EXPECT_EQ(geom::ShortestSLERP(p, q, 1.0), q);
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EXPECT_EQ(geom::ShortestSLERP(p, q, 0.5), r);
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}
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TEST(Quaterniond, ShortestSLERP2)
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{
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// Start with an orientation pointing forward, all Euler angles
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// set to 0.
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geom::Quaterniond start {0.0, 0.0, 0.0, 1.0};
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// The goal is to end up face up, or 90º pitch (still facing forward).
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geom::Quaterniond end {0, -0.707107, 0, 0.707107};
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// Halfway to the endpoint should be a 45º pitch.
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geom::Quaterniond halfway {0, -0.382683, 0, 0.92388 };
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// 2/3 of the way should be 60º pitch.
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geom::Quaterniond twoThirds {0, -0.5, 0, 0.866025};
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EXPECT_EQ(ShortestSLERP(start, end, 0.0), start);
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EXPECT_EQ(ShortestSLERP(start, end, 1.0), end);
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EXPECT_EQ(ShortestSLERP(start, end, 0.5), halfway);
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EXPECT_EQ(ShortestSLERP(start, end, 2.0/3.0), twoThirds);
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}
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.. doxygenclass:: wr::geom::Quaternion
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:members:
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sphinx
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sphinx
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breathe
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breathe
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sphinx_rtd_theme
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exhale
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.. _resources:
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Resources
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=========
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This is a collection of useful documents for things.
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Quaternions
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-----------
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+ As usual, `3Blue1Brown <https://www.3blue1brown.com/>`_ has a `good set
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of videos <https://eater.net/quaternions>`_ on the subject.
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+ `Intro to Quaternions <https://www.youtube.com/watch?v=fKIss4EV6ME>`_ is
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another great video tutorial.
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+ `Quaternions and Rotations <http://graphics.stanford.edu/courses/cs348a-17-winter/Papers/quaternion.pdf>`_
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is a set of useful class notes.
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+ `Understanding Quaternions <http://www.chrobotics.com/library/understanding-quaternions>`_
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and
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`Understanding Euler Angles <http://www.chrobotics.com/library/understanding-euler-angles>`_
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approaches quaternions from the standpoint of attitude and orientation.
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.. _vector-docs:
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.. highlight:: c++
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Vectors
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=======
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Examples taken from the unit tests::
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TEST(Vector3FloatTests, Projections)
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{
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geom::Vector3f a {4.866769214609107, 6.2356222686140566, 9.140878417029711};
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geom::Vector3f b {6.135533104801077, 8.757851406697895, 0.6738031370548048};
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geom::Vector3f c {4.843812341655318, 6.9140509888133055, 0.5319465962229454};
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geom::Vector3f d {0.02295687295378901, -0.6784287201992489, 8.608931820806765};
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ASSERT_EQ(a.projectParallel(b), c);
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ASSERT_EQ(a.projectOrthogonal(b), d);
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}
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TEST(Vector3FloatTests, CrossProduct)
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{
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geom::Vector3f a {8.462, 7.893, -8.187};
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geom::Vector3f b {6.984, -5.975, 4.778};
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geom::Vector3f c {-11.2046, -97.6094, -105.685};
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c.setEpsilon(0.001);
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EXPECT_EQ(c, a.cross(b));
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}
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.. doxygenclass:: wr::geom::Vector
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:members:
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#!/bin/sh
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set +eux
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if [ "$(hostname -s)" = "freeside" ]
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then
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HOST="$HOME/"
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else
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HOST="freeside.wntrmute.net:"
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fi
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cd docs && doxygen && rsync -auv html/ ${HOST}sites/wntrmute-dev/wrmath/
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cd sphinx && make html && rsync -auv _build/html/ ${HOST}sites/wntrmute-dev/sphinx/
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