Bring float quaternion tests to parity.
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@ -47,13 +47,25 @@ TEST(Quaterniond, Identity)
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}
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TEST(Quaternionf, Addition)
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{
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geom::Quaternionf p(geom::Vector3f {1.0, -2.0, 1.0}, 3.0);
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geom::Quaternionf q(geom::Vector3f {-1.0, 2.0, 3.0}, 2.0);
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geom::Quaternionf expected(geom::Vector3f{0.0, 0.0, 4.0}, 5.0);
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EXPECT_EQ(p + q, expected);
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EXPECT_EQ(expected - q, p);
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EXPECT_NE(expected - q, q); // exercise !=
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}
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TEST(Quaternionf, Norm)
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{
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geom::Quaternionf p(geom::Vector3f {0.9899139811480784, 9.387110042325054, 6.161341707794767},
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5.563199889674063);
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float norm = 12.57016663729933;
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EXPECT_DOUBLE_EQ(p.norm(), norm);
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EXPECT_FLOAT_EQ(p.norm(), norm);
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}
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@ -67,6 +79,15 @@ TEST(Quaternionf, Product)
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}
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TEST(Quaternionf, Identity)
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{
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geom::Quaternionf p(geom::Vector3f {1.0, -2.0, 1.0}, 3.0);
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geom::Quaternionf q;
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EXPECT_EQ(p * q, p);
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}
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TEST(QuaternionMiscellaneous, SanityChecks)
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{
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geom::Vector3d v {1.0, 2.0, 3.0};
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