Fix drawing flicker with screen-resolution backing bitmap

Completed strokes are now rendered to a backing bitmap at the view's
pixel resolution. The bitmap is only redrawn when strokes change or
zoom/pan changes. During active drawing, onDraw just composites the
cached bitmap + the in-progress stroke, eliminating flicker from
re-rendering all paths every frame.

Unlike the earlier 1/4-resolution bitmap that caused blur, this one
uses full screen resolution with the view matrix applied, so strokes
remain pixel-perfect.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-24 17:07:15 -07:00
parent e4f55738de
commit a10d7febf9

View File

@@ -38,6 +38,11 @@ class PadCanvasView(context: Context) : View(context) {
// --- Strokes ---
private val completedStrokes = mutableListOf<StrokeRender>()
// --- Backing bitmap for completed strokes (screen resolution) ---
private var backingBitmap: android.graphics.Bitmap? = null
private var backingCanvas: Canvas? = null
private var bitmapDirty = true
// --- In-progress stroke ---
private var currentPath: Path? = null
private var currentPaint: Paint? = null
@@ -203,6 +208,7 @@ class PadCanvasView(context: Context) : View(context) {
val paint = buildPaint(stroke.penSize, stroke.color, stroke.style)
completedStrokes.add(StrokeRender(path, paint, stroke.id, stroke.style, points))
}
bitmapDirty = true
invalidate()
}
@@ -210,11 +216,13 @@ class PadCanvasView(context: Context) : View(context) {
val path = buildPathFromPoints(points)
val paint = buildPaint(penSize, color, style)
completedStrokes.add(StrokeRender(path, paint, id, style, points))
bitmapDirty = true
invalidate()
}
fun removeStroke(id: Long) {
completedStrokes.removeAll { it.id == id }
bitmapDirty = true
invalidate()
}
@@ -223,6 +231,7 @@ class PadCanvasView(context: Context) : View(context) {
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
super.onSizeChanged(w, h, oldw, oldh)
rebuildViewMatrix()
bitmapDirty = true
}
override fun onDraw(canvas: Canvas) {
@@ -241,26 +250,12 @@ class PadCanvasView(context: Context) : View(context) {
// Draw grid in screen space with pixel-snapped positions
drawGridScreenSpace(canvas)
// Draw everything else in canonical space
canvas.withMatrix(viewMatrix) {
// Completed strokes
for (sr in completedStrokes) {
drawPath(sr.path, sr.paint)
// Draw arrow heads for arrow-style strokes
val pts = sr.points
if (pts != null && pts.size >= 4) {
val x1 = pts[0]
val y1 = pts[1]
val x2 = pts[2]
val y2 = pts[3]
if (sr.style == Stroke.STYLE_ARROW || sr.style == Stroke.STYLE_DOUBLE_ARROW) {
drawArrowHeads(this, x1, y1, x2, y2,
if (sr.style == Stroke.STYLE_ARROW) LineStyle.ARROW else LineStyle.DOUBLE_ARROW,
sr.paint.strokeWidth)
}
}
}
// Draw completed strokes from backing bitmap (screen resolution)
ensureBacking()
backingBitmap?.let { canvas.drawBitmap(it, 0f, 0f, null) }
// Draw dynamic elements in canonical space (in-progress stroke, previews, selection)
canvas.withMatrix(viewMatrix) {
// In-progress stroke
currentPath?.let { path ->
currentPaint?.let { paint ->
@@ -319,6 +314,42 @@ class PadCanvasView(context: Context) : View(context) {
* artifacts that cause uneven grid spacing when drawn in canonical space
* and scaled by the view matrix.
*/
/**
* Ensure the backing bitmap is up-to-date. The bitmap is at view pixel
* resolution with the viewMatrix applied, so completed strokes are
* pixel-perfect. Only redrawn when strokes change or zoom/pan changes.
*/
private fun ensureBacking() {
val w = width
val h = height
if (w <= 0 || h <= 0) return
if (backingBitmap == null || backingBitmap!!.width != w || backingBitmap!!.height != h) {
backingBitmap?.recycle()
backingBitmap = androidx.core.graphics.createBitmap(w, h)
backingCanvas = Canvas(backingBitmap!!)
bitmapDirty = true
}
if (bitmapDirty) {
backingBitmap!!.eraseColor(android.graphics.Color.TRANSPARENT)
val c = backingCanvas!!
c.setMatrix(viewMatrix)
for (sr in completedStrokes) {
c.drawPath(sr.path, sr.paint)
val pts = sr.points
if (pts != null && pts.size >= 4) {
if (sr.style == Stroke.STYLE_ARROW || sr.style == Stroke.STYLE_DOUBLE_ARROW) {
drawArrowHeads(c, pts[0], pts[1], pts[2], pts[3],
if (sr.style == Stroke.STYLE_ARROW) LineStyle.ARROW else LineStyle.DOUBLE_ARROW,
sr.paint.strokeWidth)
}
}
}
bitmapDirty = false
}
}
private fun drawGridScreenSpace(canvas: Canvas) {
val pageW = canvasState.pageSize.widthPt.toFloat()
val pageH = canvasState.pageSize.heightPt.toFloat()
@@ -600,6 +631,7 @@ class PadCanvasView(context: Context) : View(context) {
}
moveLastX = pt[0]
moveLastY = pt[1]
bitmapDirty = true
invalidate()
return true
}
@@ -870,6 +902,7 @@ class PadCanvasView(context: Context) : View(context) {
sr.path.offset(dx, dy)
}
}
bitmapDirty = true
}
fun clearSelection() {
@@ -970,6 +1003,7 @@ class PadCanvasView(context: Context) : View(context) {
viewMatrix.postTranslate(panX, panY)
viewMatrix.invert(inverseMatrix)
bitmapDirty = true
}
private fun screenToCanonical(screenX: Float, screenY: Float): FloatArray {