Implement branching undo system with tests and updates.

- Added branching model for undo/redo, enabling multiple redo paths and branch selection.
- Updated `UndoNode` to include `parent` and refined hierarchical navigation.
- Extended `UndoSystem` with branching logic for redo operations, supporting sibling branch selection.
- Overhauled tests to validate branching behavior and tree invariants.
- Refined editor command logic for undo/redo with repeat counts and branch selection.
- Enabled test-only introspection hooks for undo tree validation.
- Updated CMake to include test definitions (`KTE_TESTS` flag).
This commit is contained in:
2026-02-10 23:13:00 -08:00
parent 1c0f04f076
commit cc8df36bdf
7 changed files with 689 additions and 57 deletions

View File

@@ -22,7 +22,10 @@ public:
void undo();
void redo();
// Redo the current node's active child branch.
// If `branch_index` > 0, selects that redo sibling (0-based) and makes it active.
// When current is null (pre-first-edit), branches are selected among `tree_.root` siblings.
void redo(int branch_index = 0);
void mark_saved();
@@ -32,6 +35,14 @@ public:
void UpdateBufferReference(Buffer &new_buf);
#if defined(KTE_TESTS)
// Test-only introspection hook.
const UndoTree &TreeForTests() const
{
return tree_;
}
#endif
private:
enum class PendingAppendMode : std::uint8_t {
Append,