Large files made idle CPU spike because every frame re-measured every
line, recompiled the search regex per line, and ran full per-line
rendering work even for off-screen rows.
- Render only visible rows (with a small margin for smooth scrolling)
and advance the layout cursor to preserve total content height.
- Hoist the search std::regex compilation out of the per-line loop.
- Cache the max line width on the renderer; reset only when the buffer
or font changes, not on every edit.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Multi-window:
- Per-window ImGui contexts (fixes input, scroll, and rendering isolation)
- Per-instance scroll and mouse state in ImGuiRenderer (no more statics)
- Proper GL context activation during window destruction
- ValidateBufferIndex guards against stale curbuf_ across shared buffers
- Editor methods (CurrentBuffer, SwitchTo, CloseBuffer, etc.) use Buffers()
accessor to respect shared buffer lists
- New windows open with an untitled buffer
- Scratch buffer reuse works in secondary windows
- CMD-w on macOS closes only the focused window
- Deferred new-window creation to avoid mid-frame ImGui context corruption
Swap file cleanup:
- SaveAs prompt handler now calls ResetJournal
- cmd_save_and_quit now calls ResetJournal
- Editor::Reset detaches all buffers before clearing
- Tests for save-and-quit and editor-reset swap cleanup
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Added `QtFrontend`, `QtRenderer`, and `QtInputHandler` for Qt-based UI rendering and input handling.
- Implemented support for theming, font customization, and palette overrides in GUITheme.
- Renamed and refactored ImGui-specific components (e.g., `GUIRenderer` -> `ImGuiRenderer`).
- Added cross-frontend integration for commands and visual font picker.