Files
kte/ImGuiFrontend.cc
Kyle Isom 8712ea673d Add leuchtturm theme, font zoom, syntax palette fixes
Themes:
- Add leuchtturm theme (fountain pen ink on cream paper, brass/leather dark)
- Add per-theme syntax palettes for leuchtturm, tufte, and everforest
- Fix static inline globals giving each TU its own copy of gCurrentTheme
  and gBackgroundMode (changed to inline for proper C++17 linkage)
- :background with no args now shows current mode

Font zoom:
- CMD-=/CMD--/CMD-0 to increase/decrease/reset font size

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 21:17:55 -07:00

646 lines
18 KiB
C++

#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <filesystem>
#include <string>
#include <imgui.h>
#include <SDL.h>
#include <SDL_opengl.h>
#include <backends/imgui_impl_opengl3.h>
#include <backends/imgui_impl_sdl2.h>
#include "ImGuiFrontend.h"
#include "Command.h"
#include "Editor.h"
#include "GUIConfig.h"
#include "GUITheme.h"
#include "fonts/Font.h" // embedded default font (DefaultFont)
#include "fonts/FontRegistry.h"
#include "fonts/IosevkaExtended.h"
#include "syntax/HighlighterRegistry.h"
#include "syntax/NullHighlighter.h"
#ifndef KTE_FONT_SIZE
#define KTE_FONT_SIZE 16.0f
#endif
static auto kGlslVersion = "#version 150"; // GL 3.2 core (macOS compatible)
// ---------------------------------------------------------------------------
// Helpers
// ---------------------------------------------------------------------------
static void
apply_syntax_to_buffer(Buffer *b, const GUIConfig &cfg)
{
if (!b)
return;
if (cfg.syntax) {
b->SetSyntaxEnabled(true);
b->EnsureHighlighter();
if (auto *eng = b->Highlighter()) {
if (!eng->HasHighlighter()) {
std::string first_line;
const auto &rows = b->Rows();
if (!rows.empty())
first_line = static_cast<std::string>(rows[0]);
std::string ft = kte::HighlighterRegistry::DetectForPath(
b->Filename(), first_line);
if (!ft.empty()) {
eng->SetHighlighter(kte::HighlighterRegistry::CreateFor(ft));
b->SetFiletype(ft);
eng->InvalidateFrom(0);
} else {
eng->SetHighlighter(std::make_unique<kte::NullHighlighter>());
b->SetFiletype("");
eng->InvalidateFrom(0);
}
}
}
} else {
b->SetSyntaxEnabled(false);
}
}
// Update editor logical rows/cols from current ImGui metrics for a given display size.
static void
update_editor_dimensions(Editor &ed, float disp_w, float disp_h)
{
float row_h = ImGui::GetTextLineHeightWithSpacing();
float ch_w = ImGui::CalcTextSize("M").x;
if (row_h <= 0.0f)
row_h = 16.0f;
if (ch_w <= 0.0f)
ch_w = 8.0f;
const float pad_x = 6.0f;
const float pad_y = 6.0f;
float wanted_bar_h = ImGui::GetFrameHeight();
float total_avail_h = std::max(0.0f, disp_h - 2.0f * pad_y);
float actual_avail_h = std::floor((total_avail_h - wanted_bar_h) / row_h) * row_h;
auto content_rows = static_cast<std::size_t>(std::max(0.0f, std::floor(actual_avail_h / row_h)));
std::size_t rows = content_rows + 1;
float avail_w = std::max(0.0f, disp_w - 2.0f * pad_x);
std::size_t cols = static_cast<std::size_t>(std::max(1.0f, std::floor(avail_w / ch_w)));
if (rows != ed.Rows() || cols != ed.Cols()) {
ed.SetDimensions(rows, cols);
}
}
// ---------------------------------------------------------------------------
// SetupImGuiStyle_ — apply theme, fonts, and flags to the current ImGui context
// ---------------------------------------------------------------------------
void
GUIFrontend::SetupImGuiStyle_()
{
ImGuiIO &io = ImGui::GetIO();
// Disable imgui.ini for secondary windows (primary sets its own path in Init)
io.IniFilename = nullptr;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
ImGui::StyleColorsDark();
if (config_.background == "light")
kte::SetBackgroundMode(kte::BackgroundMode::Light);
else
kte::SetBackgroundMode(kte::BackgroundMode::Dark);
kte::ApplyThemeByName(config_.theme);
// Load fonts into this context's font atlas.
// Font registry is global and already populated by Init; just load into this atlas.
if (!kte::Fonts::FontRegistry::Instance().LoadFont(config_.font, (float) config_.font_size)) {
LoadGuiFont_(nullptr, (float) config_.font_size);
}
}
// ---------------------------------------------------------------------------
// Destroy a single window's ImGui context + SDL/GL resources
// ---------------------------------------------------------------------------
void
GUIFrontend::DestroyWindowResources_(WindowState &ws)
{
if (ws.imgui_ctx) {
// Must activate this window's GL context before shutting down the
// OpenGL3 backend, otherwise it deletes another context's resources.
if (ws.window && ws.gl_ctx)
SDL_GL_MakeCurrent(ws.window, ws.gl_ctx);
ImGui::SetCurrentContext(ws.imgui_ctx);
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext(ws.imgui_ctx);
ws.imgui_ctx = nullptr;
}
if (ws.gl_ctx) {
SDL_GL_DeleteContext(ws.gl_ctx);
ws.gl_ctx = nullptr;
}
if (ws.window) {
SDL_DestroyWindow(ws.window);
ws.window = nullptr;
}
}
bool
GUIFrontend::Init(int &argc, char **argv, Editor &ed)
{
(void) argc;
(void) argv;
// Load GUI configuration (fullscreen, columns/rows, font size, theme, background)
config_ = GUIConfig::Load();
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0) {
return false;
}
// GL attributes for core profile
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
// Compute desired window size from config
Uint32 win_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
int init_w = 1280, init_h = 800;
if (config_.fullscreen) {
SDL_Rect usable{};
if (SDL_GetDisplayUsableBounds(0, &usable) == 0) {
init_w = usable.w;
init_h = usable.h;
}
#if !defined(__APPLE__)
win_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
#endif
} else {
int w = config_.columns * static_cast<int>(config_.font_size);
int h = config_.rows * static_cast<int>(config_.font_size * 1.2);
SDL_Rect usable{};
if (SDL_GetDisplayUsableBounds(0, &usable) == 0) {
w = std::min(w, usable.w);
h = std::min(h, usable.h);
}
init_w = std::max(320, w);
init_h = std::max(200, h);
}
SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
SDL_Window *win = SDL_CreateWindow(
"kge - kyle's graphical editor " KTE_VERSION_STR,
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
init_w, init_h,
win_flags);
if (!win) {
return false;
}
SDL_EnableScreenSaver();
#if defined(__APPLE__)
if (config_.fullscreen) {
SDL_Rect usable{};
if (SDL_GetDisplayUsableBounds(0, &usable) == 0) {
SDL_SetWindowPosition(win, usable.x, usable.y);
}
}
#endif
SDL_GLContext gl_ctx = SDL_GL_CreateContext(win);
if (!gl_ctx) {
SDL_DestroyWindow(win);
return false;
}
SDL_GL_MakeCurrent(win, gl_ctx);
SDL_GL_SetSwapInterval(1); // vsync
// Create primary ImGui context
IMGUI_CHECKVERSION();
ImGuiContext *imgui_ctx = ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO();
// Set custom ini filename path to ~/.config/kte/imgui.ini
if (const char *home = std::getenv("HOME")) {
namespace fs = std::filesystem;
fs::path config_dir = fs::path(home) / ".config" / "kte";
std::error_code ec;
if (!fs::exists(config_dir)) {
fs::create_directories(config_dir, ec);
}
if (fs::exists(config_dir)) {
static std::string ini_path = (config_dir / "imgui.ini").string();
io.IniFilename = ini_path.c_str();
}
}
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
ImGui::StyleColorsDark();
if (config_.background == "light")
kte::SetBackgroundMode(kte::BackgroundMode::Light);
else
kte::SetBackgroundMode(kte::BackgroundMode::Dark);
kte::ApplyThemeByName(config_.theme);
apply_syntax_to_buffer(ed.CurrentBuffer(), config_);
if (!ImGui_ImplSDL2_InitForOpenGL(win, gl_ctx))
return false;
if (!ImGui_ImplOpenGL3_Init(kGlslVersion))
return false;
// Cache initial window size
int w, h;
SDL_GetWindowSize(win, &w, &h);
init_w = w;
init_h = h;
#if defined(__APPLE__)
if (w > 1 && h > 1) {
SDL_SetWindowSize(win, w - 1, h - 1);
SDL_SetWindowSize(win, w, h);
SDL_GetWindowSize(win, &w, &h);
init_w = w;
init_h = h;
}
#endif
// Install embedded fonts
kte::Fonts::InstallDefaultFonts();
if (!kte::Fonts::FontRegistry::Instance().LoadFont(config_.font, (float) config_.font_size)) {
LoadGuiFont_(nullptr, (float) config_.font_size);
kte::Fonts::FontRegistry::Instance().RequestLoadFont("default", (float) config_.font_size);
std::string n;
float s = 0.0f;
if (kte::Fonts::FontRegistry::Instance().ConsumePendingFontRequest(n, s)) {
kte::Fonts::FontRegistry::Instance().LoadFont(n, s);
}
}
// Build primary WindowState
auto ws = std::make_unique<WindowState>();
ws->window = win;
ws->gl_ctx = gl_ctx;
ws->imgui_ctx = imgui_ctx;
ws->width = init_w;
ws->height = init_h;
// The primary window's editor IS the editor passed in from main; we don't
// use ws->editor for the primary — instead we keep a pointer to &ed.
// We store a sentinel: window index 0 uses the external editor reference.
// To keep things simple, attach input to the passed-in editor.
ws->input.Attach(&ed);
windows_.push_back(std::move(ws));
return true;
}
bool
GUIFrontend::OpenNewWindow_(Editor &primary)
{
Uint32 win_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
int w = windows_[0]->width;
int h = windows_[0]->height;
SDL_Window *win = SDL_CreateWindow(
"kge - kyle's graphical editor " KTE_VERSION_STR,
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
w, h,
win_flags);
if (!win)
return false;
SDL_GLContext gl_ctx = SDL_GL_CreateContext(win);
if (!gl_ctx) {
SDL_DestroyWindow(win);
return false;
}
SDL_GL_MakeCurrent(win, gl_ctx);
SDL_GL_SetSwapInterval(1);
// Each window gets its own ImGui context — ImGui requires exactly one
// NewFrame/Render cycle per context per frame.
ImGuiContext *imgui_ctx = ImGui::CreateContext();
ImGui::SetCurrentContext(imgui_ctx);
SetupImGuiStyle_();
if (!ImGui_ImplSDL2_InitForOpenGL(win, gl_ctx)) {
ImGui::DestroyContext(imgui_ctx);
SDL_GL_DeleteContext(gl_ctx);
SDL_DestroyWindow(win);
return false;
}
if (!ImGui_ImplOpenGL3_Init(kGlslVersion)) {
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext(imgui_ctx);
SDL_GL_DeleteContext(gl_ctx);
SDL_DestroyWindow(win);
return false;
}
auto ws = std::make_unique<WindowState>();
ws->window = win;
ws->gl_ctx = gl_ctx;
ws->imgui_ctx = imgui_ctx;
ws->width = w;
ws->height = h;
// Secondary editor shares the primary's buffer list
ws->editor.SetSharedBuffers(&primary.Buffers());
ws->editor.SetDimensions(primary.Rows(), primary.Cols());
// Open a new untitled buffer and switch to it in the new window.
ws->editor.AddBuffer(Buffer());
ws->editor.SwitchTo(ws->editor.BufferCount() - 1);
ws->input.Attach(&ws->editor);
windows_.push_back(std::move(ws));
// Restore primary context
ImGui::SetCurrentContext(windows_[0]->imgui_ctx);
SDL_GL_MakeCurrent(windows_[0]->window, windows_[0]->gl_ctx);
return true;
}
void
GUIFrontend::Step(Editor &ed, bool &running)
{
// --- Event processing ---
// SDL events carry a window ID. Route each event to the correct window's
// ImGui context (for ImGui_ImplSDL2_ProcessEvent) and input handler.
SDL_Event e;
while (SDL_PollEvent(&e)) {
// Determine which window this event belongs to
Uint32 event_win_id = 0;
switch (e.type) {
case SDL_WINDOWEVENT:
event_win_id = e.window.windowID;
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
event_win_id = e.key.windowID;
break;
case SDL_TEXTINPUT:
event_win_id = e.text.windowID;
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
event_win_id = e.button.windowID;
break;
case SDL_MOUSEWHEEL:
event_win_id = e.wheel.windowID;
break;
case SDL_MOUSEMOTION:
event_win_id = e.motion.windowID;
break;
default:
break;
}
if (e.type == SDL_QUIT) {
running = false;
break;
}
// Find the target window and route the event to its ImGui context
WindowState *target = nullptr;
std::size_t target_idx = 0;
if (event_win_id != 0) {
for (std::size_t i = 0; i < windows_.size(); ++i) {
if (SDL_GetWindowID(windows_[i]->window) == event_win_id) {
target = windows_[i].get();
target_idx = i;
break;
}
}
}
if (target && target->imgui_ctx) {
// Set this window's ImGui context so ImGui_ImplSDL2_ProcessEvent
// updates the correct IO state.
ImGui::SetCurrentContext(target->imgui_ctx);
ImGui_ImplSDL2_ProcessEvent(&e);
}
if (e.type == SDL_WINDOWEVENT) {
if (e.window.event == SDL_WINDOWEVENT_CLOSE) {
if (target) {
if (target_idx == 0) {
running = false;
} else {
target->alive = false;
}
}
} else if (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
if (target) {
target->width = e.window.data1;
target->height = e.window.data2;
}
}
}
// Route input events to the correct window's input handler
if (target) {
target->input.ProcessSDLEvent(e);
}
}
if (!running)
return;
// --- Apply pending font change (to all contexts) ---
{
std::string fname;
float fsize = 0.0f;
if (kte::Fonts::FontRegistry::Instance().ConsumePendingFontRequest(fname, fsize)) {
if (!fname.empty() && fsize > 0.0f) {
for (auto &ws : windows_) {
if (!ws->alive || !ws->imgui_ctx)
continue;
ImGui::SetCurrentContext(ws->imgui_ctx);
SDL_GL_MakeCurrent(ws->window, ws->gl_ctx);
kte::Fonts::FontRegistry::Instance().LoadFont(fname, fsize);
ImGui_ImplOpenGL3_DestroyFontsTexture();
ImGui_ImplOpenGL3_CreateFontsTexture();
}
}
}
}
// --- Step each window ---
// We iterate by index because OpenNewWindow_ may append to windows_.
for (std::size_t wi = 0; wi < windows_.size(); ++wi) {
WindowState &ws = *windows_[wi];
if (!ws.alive)
continue;
Editor &wed = (wi == 0) ? ed : ws.editor;
// Shared buffer list may have been modified by another window.
wed.ValidateBufferIndex();
// Activate this window's GL and ImGui contexts
SDL_GL_MakeCurrent(ws.window, ws.gl_ctx);
ImGui::SetCurrentContext(ws.imgui_ctx);
// Start a new ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplSDL2_NewFrame(ws.window);
ImGui::NewFrame();
// Update editor dimensions
{
ImGuiIO &io = ImGui::GetIO();
float disp_w = io.DisplaySize.x > 0 ? io.DisplaySize.x : static_cast<float>(ws.width);
float disp_h = io.DisplaySize.y > 0 ? io.DisplaySize.y : static_cast<float>(ws.height);
update_editor_dimensions(wed, disp_w, disp_h);
}
// Allow deferred opens
wed.ProcessPendingOpens();
// Drain input queue
for (;;) {
MappedInput mi;
if (!ws.input.Poll(mi))
break;
if (mi.hasCommand) {
if (mi.id == CommandId::NewWindow) {
// Open a new window; handled after this loop
wed.SetNewWindowRequested(true);
} else if (mi.id == CommandId::FontZoomIn ||
mi.id == CommandId::FontZoomOut ||
mi.id == CommandId::FontZoomReset) {
auto &fr = kte::Fonts::FontRegistry::Instance();
float cur = fr.CurrentFontSize();
if (cur <= 0.0f) cur = config_.font_size;
float next = cur;
if (mi.id == CommandId::FontZoomIn)
next = std::min(cur + 2.0f, 72.0f);
else if (mi.id == CommandId::FontZoomOut)
next = std::max(cur - 2.0f, 8.0f);
else
next = config_.font_size; // reset to config default
if (next != cur)
fr.RequestLoadFont(fr.CurrentFontName(), next);
} else {
const std::string before = wed.KillRingHead();
Execute(wed, mi.id, mi.arg, mi.count);
const std::string after = wed.KillRingHead();
if (after != before && !after.empty()) {
SDL_SetClipboardText(after.c_str());
}
}
}
}
if (wi == 0 && wed.QuitRequested()) {
running = false;
}
// Draw
ws.renderer.Draw(wed);
// Render
ImGui::Render();
int display_w, display_h;
SDL_GL_GetDrawableSize(ws.window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.1f, 0.1f, 0.11f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
SDL_GL_SwapWindow(ws.window);
}
// Handle deferred new-window requests (must happen outside the render loop
// to avoid corrupting an in-progress ImGui frame).
for (std::size_t wi = 0; wi < windows_.size(); ++wi) {
Editor &wed = (wi == 0) ? ed : windows_[wi]->editor;
if (wed.NewWindowRequested()) {
wed.SetNewWindowRequested(false);
OpenNewWindow_(ed);
}
}
// Remove dead secondary windows
for (auto it = windows_.begin() + 1; it != windows_.end();) {
if (!(*it)->alive) {
DestroyWindowResources_(**it);
it = windows_.erase(it);
} else {
++it;
}
}
// Restore primary context
if (!windows_.empty()) {
ImGui::SetCurrentContext(windows_[0]->imgui_ctx);
SDL_GL_MakeCurrent(windows_[0]->window, windows_[0]->gl_ctx);
}
}
void
GUIFrontend::Shutdown()
{
// Destroy all windows (secondary first, then primary)
for (auto it = windows_.rbegin(); it != windows_.rend(); ++it) {
DestroyWindowResources_(**it);
}
windows_.clear();
SDL_Quit();
}
bool
GUIFrontend::LoadGuiFont_(const char * /*path*/, const float size_px)
{
const ImGuiIO &io = ImGui::GetIO();
io.Fonts->Clear();
ImFontConfig config;
config.MergeMode = false;
io.Fonts->AddFontFromMemoryCompressedTTF(
kte::Fonts::DefaultFontData,
kte::Fonts::DefaultFontSize,
size_px,
&config,
io.Fonts->GetGlyphRangesDefault());
config.MergeMode = true;
static const ImWchar extended_ranges[] = {
0x0370, 0x03FF, // Greek and Coptic
0x2200, 0x22FF, // Mathematical Operators
0,
};
io.Fonts->AddFontFromMemoryCompressedTTF(
kte::Fonts::IosevkaExtended::DefaultFontRegularCompressedData,
kte::Fonts::IosevkaExtended::DefaultFontRegularCompressedSize,
size_px,
&config,
extended_ranges);
io.Fonts->Build();
return true;
}