38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/*
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* GUIInputHandler - ImGui/SDL2-based input mapping for GUI mode
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*/
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#ifndef KTE_GUI_INPUT_HANDLER_H
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#define KTE_GUI_INPUT_HANDLER_H
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#include <queue>
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#include <mutex>
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#include "InputHandler.h"
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union SDL_Event; // fwd decl to avoid including SDL here (SDL defines SDL_Event as a union)
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class GUIInputHandler final : public InputHandler {
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public:
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GUIInputHandler() = default;
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~GUIInputHandler() override = default;
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// Translate an SDL event to editor command and enqueue if applicable.
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// Returns true if it produced a mapped command or consumed input.
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bool ProcessSDLEvent(const SDL_Event &e);
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bool Poll(MappedInput &out) override;
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private:
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std::mutex mu_;
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std::queue<MappedInput> q_;
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bool k_prefix_ = false;
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// Treat ESC as a Meta prefix: next key is looked up via ESC keymap
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bool esc_meta_ = false;
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// When a printable keydown generated a non-text command, suppress the very next SDL_TEXTINPUT
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// event produced by SDL for the same keystroke to avoid inserting stray characters.
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bool suppress_text_input_once_ = false;
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};
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#endif // KTE_GUI_INPUT_HANDLER_H
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