Files
kte/GUIInputHandler.h

38 lines
1.1 KiB
C++

/*
* GUIInputHandler - ImGui/SDL2-based input mapping for GUI mode
*/
#ifndef KTE_GUI_INPUT_HANDLER_H
#define KTE_GUI_INPUT_HANDLER_H
#include <queue>
#include <mutex>
#include "InputHandler.h"
union SDL_Event; // fwd decl to avoid including SDL here (SDL defines SDL_Event as a union)
class GUIInputHandler final : public InputHandler {
public:
GUIInputHandler() = default;
~GUIInputHandler() override = default;
// Translate an SDL event to editor command and enqueue if applicable.
// Returns true if it produced a mapped command or consumed input.
bool ProcessSDLEvent(const SDL_Event &e);
bool Poll(MappedInput &out) override;
private:
std::mutex mu_;
std::queue<MappedInput> q_;
bool k_prefix_ = false;
// Treat ESC as a Meta prefix: next key is looked up via ESC keymap
bool esc_meta_ = false;
// When a printable keydown generated a non-text command, suppress the very next SDL_TEXTINPUT
// event produced by SDL for the same keystroke to avoid inserting stray characters.
bool suppress_text_input_once_ = false;
};
#endif // KTE_GUI_INPUT_HANDLER_H