Claude 323e2377fe Renderers: linear per-row measuring in ImGui; one tab width; Qt drawing fixes
ImGui measured every span, highlight and the cursor from column 0 of the
line (and rescanned the line for each column conversion), which is
quadratic in line length on minified files. Columns now come from one
table per line and pixel offsets from the nearest position already
measured. Output is pixel-identical to before (compared under Xvfb, with
syntax colouring, tabs, UTF-8 and search highlights).

kte::kTabWidth replaces the literal 8s, and Qt's 4: Qt expanded tabs to
4 columns while the command layer scrolled by 8, misplacing the cursor
and horizontal scroll on lines with tabs. MeasureChar and
DisplayColumns (TermWidth.h) are the command layer's column model, now
shared, and Qt draws by it instead of one column per byte, which
shifted everything after a multi-byte character.

Qt also:
- drew operators in the dark-mode background colour, so they vanished;
- computed the editor's column count three ways (different glyph,
  padding and status-row accounting) from painting, and positioned text
  with a rounded cell width, so the cursor drifted off the glyphs on long
  lines. One TextLayout now serves painting, resizing, font changes and
  wheel scrolling, with a fractional cell width; runs are drawn only
  where visible;
- drew each non-ASCII character at its cell, since a fallback-font glyph
  wider than a cell pushed the rest of the run out of place.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015rcVQiiWyTzoNrsvLSaAfB
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kte - Kyle's Text Editor

Editor screenshot

Vision

kte is a small, fast, and understandable text editor with a terminal-first UX and an optional ImGui GUI. It modernizes the original ke editor while preserving its familiar WordStar/VDE‑style command model and Emacs‑influenced ergonomics. The focus is on simplicity of design, excellent latency, and pragmatic features you can learn and keep in your head.

I am experimenting with using Jetbrains Junie to assist in development, largely as a way to learn the effective use of agentic coding. I worked with the agent by feeding it notes that I've been taking about text editors for the last few years, as well as the sources from the original ke editor that is all handwritten C.

Project Goals

  • Keep the core minimal and readable; favor straightforward data structures (gap buffer, piece table) and incremental evolution.
  • Round‑trip editing of large files with low latency in a terminal environment.
  • Preserve ke keybindings and command semantics wherever sensible; smooth migration for ke users.
  • Provide a clean separation between core model, input, and rendering so a GUI can grow independently of the TUI.
  • Minimize dependencies; the GUI layer remains optional and isolated.

Keybindings

kte maintains ke’s command model while internals evolve. Highlights ( subject to refinement):

  • K‑command prefix: C-k enters k‑command mode; exit with ESC or C-g.
  • Save/Exit: C-k s (save), C-k x or C-k C-x (save and exit), C-k q (quit with confirm), C-k C-q (quit immediately).
  • Editing: C-k d (kill to EOL), C-k C-d (kill line), C-w (kill region), C-y (yank), C-u (universal argument).
  • Navigation/Search: C-s (incremental find), C-r (regex search), ESC f/b (word next/prev), ESC BACKSPACE (delete previous word).
  • Buffers/Files: C-k e (open), C-k b/C-k p (switch), C-k c (close), C-k l (reload).
  • Misc: C-l (refresh), C-g (cancel), C-k g (goto line).

See ke.md for the canonical ke reference retained for now.

Build and Run

Prerequisites: C++20 compiler, CMake, and ncurses development headers/libs.

Dependencies by platform

  • macOS (Homebrew)

    • Terminal (default):
      • brew install ncurses
    • Optional GUI (enable with -DBUILD_GUI=ON):
      • brew install sdl2 freetype
      • OpenGL is provided by the system framework on macOS; no package needed.
  • Debian/Ubuntu

    • Terminal (default):
      • sudo apt-get install -y libncurses5-dev libncursesw5-dev
    • Optional GUI (enable with -DBUILD_GUI=ON):

      sudo apt-get install -y libsdl2-dev libfreetype6-dev mesa-common-dev
      • The mesa-common-dev package provides OpenGL headers/libs ( libGL).
  • NixOS/Nix

    • Terminal (default):
      • Ad-hoc shell: nix-shell -p cmake gcc ncurses
    • Optional GUI (enable with -DBUILD_GUI=ON):
      • Ad-hoc shell: nix-shell -p cmake gcc ncurses SDL2 freetype libGL
    • With flakes/devshell (example flake.nix inputs not provided): include ncurses for TUI, and SDL2, freetype, libGL for GUI in your devShell.

Notes

  • The GUI is OFF by default to keep SDL/OpenGL/Freetype optional. Enable it by configuring with -DBUILD_GUI=ON and ensuring the GUI deps above are installed for your platform.
  • If you previously configured with GUI ON and want to disable it, reconfigure the build directory with -DBUILD_GUI=OFF.

Example build:

cmake -S . -B cmake-build-debug -DCMAKE_BUILD_TYPE=Debug
cmake --build cmake-build-debug

Run:

./cmake-build-debug/kte [files]

If you configured the GUI, you can also run the GUI-first target (when built as kge) or request the GUI from kte:

./cmake-build-debug/kte --gui [files]
# or if built/installed as a separate GUI target
./cmake-build-debug/kge [files]

GUI build example

To build with the optional GUI (after installing the GUI dependencies listed above):

cmake -S . -B cmake-build-debug -DCMAKE_BUILD_TYPE=Debug -DBUILD_GUI=ON
cmake --build cmake-build-debug
./cmake-build-debug/kte --gui [files]

Status

  • This project is a hobby text editor meant to be my personal editor. I do not warrant its suitability for anyone else.
S
Description
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Readme
64 MiB
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C++ 92.6%
C 6.5%
Objective-C++ 0.6%
CMake 0.2%