- Document `TestFrontend` for programmatic testing, including examples and usage details. - Add `UpdateBufferReference` to `UndoSystem` to support updating buffer associations.
106 lines
3.8 KiB
Markdown
106 lines
3.8 KiB
Markdown
# TestFrontend - Headless Frontend for Testing
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## Overview
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`TestFrontend` is a headless implementation of the `Frontend` interface designed to facilitate programmatic testing of editor features. It allows you to queue commands and text input manually, execute them step-by-step, and inspect the editor/buffer state.
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## Components
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### TestInputHandler
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A programmable input handler that uses a queue-based system:
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- `QueueCommand(CommandId id, const std::string &arg = "", int count = 0)` - Queue a specific command
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- `QueueText(const std::string &text)` - Queue text for insertion (character by character)
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- `Poll(MappedInput &out)` - Returns queued commands one at a time
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- `IsEmpty()` - Check if the input queue is empty
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### TestRenderer
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A minimal no-op renderer for testing:
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- `Draw(Editor &ed)` - No-op implementation, just increments draw counter
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- `GetDrawCount()` - Returns the number of times Draw() was called
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- `ResetDrawCount()` - Resets the draw counter
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### TestFrontend
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The main frontend class that integrates TestInputHandler and TestRenderer:
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- `Init(Editor &ed)` - Initializes the frontend (sets editor dimensions to 24x80)
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- `Step(Editor &ed, bool &running)` - Processes one command from the queue and renders
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- `Shutdown()` - Cleanup (no-op for TestFrontend)
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- `Input()` - Access the TestInputHandler
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- `Renderer()` - Access the TestRenderer
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## Usage Example
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```cpp
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#include "Editor.h"
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#include "TestFrontend.h"
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#include "Command.h"
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int main() {
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// IMPORTANT: Install default commands first!
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InstallDefaultCommands();
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Editor editor;
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TestFrontend frontend;
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// Initialize
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frontend.Init(editor);
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// Setup: create a buffer (open a file or add buffer)
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std::string err;
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if (!editor.OpenFile("/tmp/test.txt", err)) {
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return 1;
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}
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// Queue some commands
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frontend.Input().QueueText("Hello");
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frontend.Input().QueueCommand(CommandId::Newline);
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frontend.Input().QueueText("World");
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// Execute queued commands
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bool running = true;
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while (!frontend.Input().IsEmpty() && running) {
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frontend.Step(editor, running);
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}
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// Inspect results
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Buffer *buf = editor.CurrentBuffer();
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if (buf && buf->Rows().size() >= 2) {
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std::cout << "Line 1: " << std::string(buf->Rows()[0]) << "\n";
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std::cout << "Line 2: " << std::string(buf->Rows()[1]) << "\n";
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}
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frontend.Shutdown();
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return 0;
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}
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```
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## Key Features
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1. **Programmable Input**: Queue any sequence of commands or text programmatically
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2. **Step-by-Step Execution**: Run the editor one command at a time
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3. **State Inspection**: Access and verify editor/buffer state between commands
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4. **No UI Dependencies**: Headless operation, no terminal or GUI required
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5. **Integration Testing**: Test command sequences, undo/redo, multi-line editing, etc.
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## Available Commands
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All commands from `CommandId` enum can be queued, including:
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- `CommandId::InsertText` - Insert text (use `QueueText()` helper)
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- `CommandId::Newline` - Insert newline
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- `CommandId::Backspace` - Delete character before cursor
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- `CommandId::DeleteChar` - Delete character at cursor
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- `CommandId::MoveLeft`, `MoveRight`, `MoveUp`, `MoveDown` - Cursor movement
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- `CommandId::Undo`, `CommandId::Redo` - Undo/redo operations
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- `CommandId::Save`, `CommandId::Quit` - File operations
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- And many more (see Command.h)
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## Integration
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TestFrontend is built into both `kte` and `kge` executables as part of the common source files. You can create standalone test programs by linking against the same source files and ncurses.
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## Notes
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- Always call `InstallDefaultCommands()` before using any commands
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- Buffer must be initialized (via `OpenFile()` or `AddBuffer()`) before queuing edit commands
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- Undo/redo requires the buffer to have an UndoSystem attached
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- The test frontend sets editor dimensions to 24x80 by default
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