Files
kte/UndoSystem.h
Kyle Isom ac0eadc345 Add undo system with coalescing logic and comprehensive tests.
- Implemented robust undo system supporting coalescing of text operations (insert, backspace, delete).
- Added `UndoSystem` integration into the editor/commands pipeline.
- Wrote extensive unit tests for various undo/redo scenarios, including multiline operations, cursor preservation, and history management.
- Refactored to ensure consistent cursor behavior during undo/redo actions.
- Updated CMake to include new tests.
2026-02-10 22:39:55 -08:00

60 lines
1.1 KiB
C++

#pragma once
#include <string_view>
#include <cstddef>
#include <cstdint>
#include "UndoTree.h"
class Buffer;
class UndoSystem {
public:
explicit UndoSystem(Buffer &owner, UndoTree &tree);
void Begin(UndoType type);
void Append(char ch);
void Append(std::string_view text);
void commit();
void undo();
void redo();
void mark_saved();
void discard_pending();
void clear();
void UpdateBufferReference(Buffer &new_buf);
private:
enum class PendingAppendMode : std::uint8_t {
Append,
Prepend,
};
void apply(const UndoNode *node, int direction); // +1 redo, -1 undo
void free_node(UndoNode *node);
void free_branch(UndoNode *node); // frees redo siblings only
UndoNode *find_parent(UndoNode *from, UndoNode *target);
// Debug helpers (compiled only when KTE_UNDO_DEBUG is defined)
void debug_log(const char *op) const;
static const char *type_str(UndoType t);
static bool is_descendant(UndoNode *root, const UndoNode *target);
void update_dirty_flag();
PendingAppendMode pending_mode_ = PendingAppendMode::Append;
Buffer *buf_;
UndoTree &tree_;
};