RegexEngine.h/.cc wrap the regex engine for search, regex replace-all and the terminal and ImGui renderers' match highlighting: - With KTE_USE_PCRE2 (default ON; used when pkg-config finds libpcre2-8, linked as -lpcre2-8) patterns are compiled by PCRE2 with its JIT and matched under a match limit: catastrophic backtracking stops with a status note instead of hanging the editor, and matching does not recurse on the C stack (no large-stack thread; the per-keystroke and per-frame line limit is 1 MiB instead of 2,000 bytes). Otherwise std::regex is used as before. - Replacement strings follow std::regex_replace (ECMAScript as libstdc++ reads it) with either engine: the PCRE2 path expands $&, $n, $`, $', $$ itself and steps over empty matches the same way. - Regex search walks lines over the materialized text instead of calling GetLineView per row. The terminal renderer compiles the pattern once per frame (it compiled it for every row). - Only one checkpoint per journal is queued at a time: whole-file edits in a row on a large buffer each queued a full copy of the buffer. - default.nix and the Dockerfile add pcre2 and pkg-config. On 26 MB: regex keystroke 1.6 -> 0.14 ms, next 62 -> 6 ms, replace-all 929 -> 438 ms; a rarely matching regex over 105 MB: 1.55 s -> 0.10 s. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015rcVQiiWyTzoNrsvLSaAfB
69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
/*
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* RegexEngine.h - the regex engine behind search, replace and match
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* highlighting.
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*
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* With KTE_USE_PCRE2 (the default when libpcre2-8 is found) patterns are
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* compiled by PCRE2 with its JIT: typically one to two orders of magnitude
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* faster than std::regex, no recursion on the C stack, and a match limit
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* that stops catastrophic backtracking (e.g. "^(a+)+$") instead of hanging
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* the editor. Otherwise std::regex (ECMAScript) is used, run on a large
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* stack (see RegexGuard.h). The syntax both accept covers ordinary use;
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* PCRE2 additionally has lookbehind, possessive quantifiers and the like.
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*
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* Replacement strings use ECMAScript syntax with either engine, as
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* std::regex_replace reads it: $& (the match), $1..$99 (groups), $` (the
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* text since the previous match), $' (the rest of the line), $$ (a dollar).
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*/
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#pragma once
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#include <cstddef>
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#include <memory>
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#include <string>
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#include <string_view>
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namespace kte {
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class Regex {
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public:
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Regex();
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~Regex();
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Regex(Regex &&other) noexcept;
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Regex &operator=(Regex &&other) noexcept;
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Regex(const Regex &) = delete;
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Regex &operator=(const Regex &) = delete;
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// Compile; on failure err describes the problem and Valid() is false.
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bool Compile(std::string_view pattern, std::string &err);
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[[nodiscard]] bool Valid() const;
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// The first match in `subject` starting at byte `from` or later; `from`
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// may be inside the subject (anchors and lookbehind see what precedes
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// it). False if there is none, or if the engine gave up (LimitHit()).
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bool Search(std::string_view subject, std::size_t from, std::size_t &pos, std::size_t &len) const;
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// Every non-overlapping match replaced by `fmt` (ECMAScript syntax, see
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// above); an empty match is not repeated at the same position.
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[[nodiscard]] std::string ReplaceAll(std::string_view subject, std::string_view fmt) const;
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// Whether the last Search/ReplaceAll stopped at the engine's match limit.
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[[nodiscard]] bool LimitHit() const;
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// "PCRE2" or "std::regex".
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static const char *EngineName();
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// The longest line search-as-you-type and match highlighting run the
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// regex over (per keystroke/frame); std::regex can be quadratic in line
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// length with no way to interrupt it, PCRE2 is bounded by its limit.
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static std::size_t IncrementalLineLimit();
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private:
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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} // namespace kte
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