run_search() replaces collecting every match in the buffer (and building the full list again for every next/previous): - Plain search finds forward from the search origin (then the current match) in the materialized text, or backwards through 1 MiB blocks searched forward (string_view::rfind scans a byte at a time: 511 ms per previous-match on 105 MB, now 6 ms). Regex search walks lines from the position with early exit. - The i/N count stops at 1,000 matches, and for regex after 4 MiB; the status says 'N+' when capped. - The first match is the first at or after the cursor (it was the first in the buffer). Extending the query keeps the current match while it still matches. Left/Right also step through matches in the regex replace prompt; Up/Down in a regex prompt use the regex. On a 26 MB file: plain keystroke 30 ms -> 0.1 ms, next 24 -> 3 ms, regex keystroke 434 -> 1.6 ms, regex next 420 -> 66 ms. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015rcVQiiWyTzoNrsvLSaAfB
kte - Kyle's Text Editor
Vision
kte is a small, fast, and understandable text editor with a terminal-first UX and an optional ImGui GUI. It modernizes the original ke editor while preserving its familiar WordStar/VDE‑style command model and Emacs‑influenced ergonomics. The focus is on simplicity of design, excellent latency, and pragmatic features you can learn and keep in your head.
I am experimenting with using Jetbrains Junie to assist in development, largely as a way to learn the effective use of agentic coding. I worked with the agent by feeding it notes that I've been taking about text editors for the last few years, as well as the sources from the original ke editor that is all handwritten C.
Project Goals
- Keep the core minimal and readable; favor straightforward data structures (gap buffer, piece table) and incremental evolution.
- Round‑trip editing of large files with low latency in a terminal environment.
- Preserve ke keybindings and command semantics wherever sensible; smooth migration for ke users.
- Provide a clean separation between core model, input, and rendering so a GUI can grow independently of the TUI.
- Minimize dependencies; the GUI layer remains optional and isolated.
Keybindings
kte maintains ke’s command model while internals evolve. Highlights ( subject to refinement):
- K‑command prefix:
C-kenters k‑command mode; exit withESCorC-g. - Save/Exit:
C-k s(save),C-k xorC-k C-x(save and exit),C-k q(quit with confirm),C-k C-q(quit immediately). - Editing:
C-k d(kill to EOL),C-k C-d(kill line),C-w(kill region),C-y(yank),C-u(universal argument). - Navigation/Search:
C-s(incremental find),C-r(regex search),ESC f/b(word next/prev),ESC BACKSPACE(delete previous word). - Buffers/Files:
C-k e(open),C-k b/C-k p(switch),C-k c(close),C-k l(reload). - Misc:
C-l(refresh),C-g(cancel),C-k g(goto line).
See ke.md for the canonical ke reference retained for now.
Build and Run
Prerequisites: C++20 compiler, CMake, and ncurses development headers/libs.
Dependencies by platform
-
macOS (Homebrew)
- Terminal (default):
brew install ncurses
- Optional GUI (enable with
-DBUILD_GUI=ON):brew install sdl2 freetype- OpenGL is provided by the system framework on macOS; no package needed.
- Terminal (default):
-
Debian/Ubuntu
- Terminal (default):
sudo apt-get install -y libncurses5-dev libncursesw5-dev
-
Optional GUI (enable with
-DBUILD_GUI=ON):sudo apt-get install -y libsdl2-dev libfreetype6-dev mesa-common-dev- The
mesa-common-devpackage provides OpenGL headers/libs (libGL).
- The
- Terminal (default):
-
NixOS/Nix
- Terminal (default):
- Ad-hoc shell:
nix-shell -p cmake gcc ncurses
- Ad-hoc shell:
- Optional GUI (enable with
-DBUILD_GUI=ON):- Ad-hoc shell:
nix-shell -p cmake gcc ncurses SDL2 freetype libGL
- Ad-hoc shell:
- With flakes/devshell (example
flake.nixinputs not provided): includencursesfor TUI, andSDL2,freetype,libGLfor GUI in your devShell.
- Terminal (default):
Notes
- The GUI is OFF by default to keep SDL/OpenGL/Freetype optional. Enable
it by
configuring with
-DBUILD_GUI=ONand ensuring the GUI deps above are installed for your platform. - If you previously configured with GUI ON and want to disable it,
reconfigure
the build directory with
-DBUILD_GUI=OFF.
Example build:
cmake -S . -B cmake-build-debug -DCMAKE_BUILD_TYPE=Debug
cmake --build cmake-build-debug
Run:
./cmake-build-debug/kte [files]
If you configured the GUI, you can also run the GUI-first target (when
built as kge) or request the GUI from kte:
./cmake-build-debug/kte --gui [files]
# or if built/installed as a separate GUI target
./cmake-build-debug/kge [files]
GUI build example
To build with the optional GUI (after installing the GUI dependencies listed above):
cmake -S . -B cmake-build-debug -DCMAKE_BUILD_TYPE=Debug -DBUILD_GUI=ON
cmake --build cmake-build-debug
./cmake-build-debug/kte --gui [files]
Status
- This project is a hobby text editor meant to be my personal editor. I do not warrant its suitability for anyone else.
