- Introduced support for multiple windows, sharing the primary editor's buffer list. - Added `GUIFrontend::OpenNewWindow_` for creating secondary windows with independent dimensions and input handlers. - Redesigned `WindowState` to encapsulate per-window attributes (dimensions, renderer, input, etc.). - Updated input processing and command execution to route events based on active window, preserving window-level states. - Enhanced SDL2 and ImGui integration for proper context management across multiple windows. - Increased robustness by handling window closing, resizing, and cleanup of secondary windows without affecting the primary editor. - Updated documentation and key bindings for multi-window operations (e.g., Cmd+N / Ctrl+Shift+N). - Version updated to 1.8.0 to reflect the major GUI enhancement.
552 lines
14 KiB
C++
552 lines
14 KiB
C++
#include <algorithm>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <filesystem>
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#include <string>
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#include <imgui.h>
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#include <SDL.h>
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#include <SDL_opengl.h>
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#include <backends/imgui_impl_opengl3.h>
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#include <backends/imgui_impl_sdl2.h>
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#include "ImGuiFrontend.h"
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#include "Command.h"
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#include "Editor.h"
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#include "GUIConfig.h"
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#include "GUITheme.h"
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#include "fonts/Font.h" // embedded default font (DefaultFont)
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#include "fonts/FontRegistry.h"
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#include "fonts/IosevkaExtended.h"
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#include "syntax/HighlighterRegistry.h"
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#include "syntax/NullHighlighter.h"
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#ifndef KTE_FONT_SIZE
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#define KTE_FONT_SIZE 16.0f
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#endif
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static auto kGlslVersion = "#version 150"; // GL 3.2 core (macOS compatible)
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// ---------------------------------------------------------------------------
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// Helpers shared between Init and OpenNewWindow_
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// ---------------------------------------------------------------------------
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static void
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apply_syntax_to_buffer(Buffer *b, const GUIConfig &cfg)
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{
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if (!b)
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return;
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if (cfg.syntax) {
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b->SetSyntaxEnabled(true);
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b->EnsureHighlighter();
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if (auto *eng = b->Highlighter()) {
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if (!eng->HasHighlighter()) {
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std::string first_line;
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const auto &rows = b->Rows();
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if (!rows.empty())
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first_line = static_cast<std::string>(rows[0]);
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std::string ft = kte::HighlighterRegistry::DetectForPath(
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b->Filename(), first_line);
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if (!ft.empty()) {
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eng->SetHighlighter(kte::HighlighterRegistry::CreateFor(ft));
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b->SetFiletype(ft);
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eng->InvalidateFrom(0);
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} else {
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eng->SetHighlighter(std::make_unique<kte::NullHighlighter>());
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b->SetFiletype("");
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eng->InvalidateFrom(0);
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}
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}
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}
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} else {
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b->SetSyntaxEnabled(false);
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}
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}
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// Update editor logical rows/cols from current ImGui metrics for a given display size.
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static void
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update_editor_dimensions(Editor &ed, float disp_w, float disp_h)
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{
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float row_h = ImGui::GetTextLineHeightWithSpacing();
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float ch_w = ImGui::CalcTextSize("M").x;
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if (row_h <= 0.0f)
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row_h = 16.0f;
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if (ch_w <= 0.0f)
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ch_w = 8.0f;
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const float pad_x = 6.0f;
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const float pad_y = 6.0f;
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float wanted_bar_h = ImGui::GetFrameHeight();
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float total_avail_h = std::max(0.0f, disp_h - 2.0f * pad_y);
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float actual_avail_h = std::floor((total_avail_h - wanted_bar_h) / row_h) * row_h;
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auto content_rows = static_cast<std::size_t>(std::max(0.0f, std::floor(actual_avail_h / row_h)));
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std::size_t rows = content_rows + 1;
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float avail_w = std::max(0.0f, disp_w - 2.0f * pad_x);
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std::size_t cols = static_cast<std::size_t>(std::max(1.0f, std::floor(avail_w / ch_w)));
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if (rows != ed.Rows() || cols != ed.Cols()) {
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ed.SetDimensions(rows, cols);
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}
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}
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bool
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GUIFrontend::Init(int &argc, char **argv, Editor &ed)
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{
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(void) argc;
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(void) argv;
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// Load GUI configuration (fullscreen, columns/rows, font size, theme, background)
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config_ = GUIConfig::Load();
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0) {
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return false;
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}
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// GL attributes for core profile
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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// Compute desired window size from config
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Uint32 win_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
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int init_w = 1280, init_h = 800;
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if (config_.fullscreen) {
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SDL_Rect usable{};
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if (SDL_GetDisplayUsableBounds(0, &usable) == 0) {
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init_w = usable.w;
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init_h = usable.h;
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}
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#if !defined(__APPLE__)
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win_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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#endif
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} else {
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int w = config_.columns * static_cast<int>(config_.font_size);
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int h = config_.rows * static_cast<int>(config_.font_size * 1.2);
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SDL_Rect usable{};
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if (SDL_GetDisplayUsableBounds(0, &usable) == 0) {
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w = std::min(w, usable.w);
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h = std::min(h, usable.h);
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}
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init_w = std::max(320, w);
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init_h = std::max(200, h);
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}
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SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
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SDL_Window *win = SDL_CreateWindow(
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"kge - kyle's graphical editor " KTE_VERSION_STR,
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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init_w, init_h,
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win_flags);
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if (!win) {
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return false;
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}
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SDL_EnableScreenSaver();
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#if defined(__APPLE__)
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if (config_.fullscreen) {
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SDL_Rect usable{};
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if (SDL_GetDisplayUsableBounds(0, &usable) == 0) {
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SDL_SetWindowPosition(win, usable.x, usable.y);
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}
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}
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#endif
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SDL_GLContext gl_ctx = SDL_GL_CreateContext(win);
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if (!gl_ctx) {
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SDL_DestroyWindow(win);
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return false;
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}
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SDL_GL_MakeCurrent(win, gl_ctx);
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SDL_GL_SetSwapInterval(1); // vsync
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO &io = ImGui::GetIO();
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// Set custom ini filename path to ~/.config/kte/imgui.ini
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if (const char *home = std::getenv("HOME")) {
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namespace fs = std::filesystem;
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fs::path config_dir = fs::path(home) / ".config" / "kte";
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std::error_code ec;
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if (!fs::exists(config_dir)) {
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fs::create_directories(config_dir, ec);
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}
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if (fs::exists(config_dir)) {
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static std::string ini_path = (config_dir / "imgui.ini").string();
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io.IniFilename = ini_path.c_str();
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}
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}
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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ImGui::StyleColorsDark();
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if (config_.background == "light")
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kte::SetBackgroundMode(kte::BackgroundMode::Light);
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else
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kte::SetBackgroundMode(kte::BackgroundMode::Dark);
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kte::ApplyThemeByName(config_.theme);
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apply_syntax_to_buffer(ed.CurrentBuffer(), config_);
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if (!ImGui_ImplSDL2_InitForOpenGL(win, gl_ctx))
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return false;
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if (!ImGui_ImplOpenGL3_Init(kGlslVersion))
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return false;
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// Cache initial window size
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int w, h;
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SDL_GetWindowSize(win, &w, &h);
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init_w = w;
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init_h = h;
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#if defined(__APPLE__)
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if (w > 1 && h > 1) {
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SDL_SetWindowSize(win, w - 1, h - 1);
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SDL_SetWindowSize(win, w, h);
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SDL_GetWindowSize(win, &w, &h);
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init_w = w;
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init_h = h;
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}
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#endif
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// Install embedded fonts
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kte::Fonts::InstallDefaultFonts();
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if (!kte::Fonts::FontRegistry::Instance().LoadFont(config_.font, (float) config_.font_size)) {
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LoadGuiFont_(nullptr, (float) config_.font_size);
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kte::Fonts::FontRegistry::Instance().RequestLoadFont("default", (float) config_.font_size);
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std::string n;
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float s = 0.0f;
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if (kte::Fonts::FontRegistry::Instance().ConsumePendingFontRequest(n, s)) {
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kte::Fonts::FontRegistry::Instance().LoadFont(n, s);
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}
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}
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// Build primary WindowState
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auto ws = std::make_unique<WindowState>();
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ws->window = win;
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ws->gl_ctx = gl_ctx;
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ws->width = init_w;
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ws->height = init_h;
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// The primary window's editor IS the editor passed in from main; we don't
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// use ws->editor for the primary — instead we keep a pointer to &ed.
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// We store a sentinel: window index 0 uses the external editor reference.
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// To keep things simple, attach input to the passed-in editor.
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ws->input.Attach(&ed);
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windows_.push_back(std::move(ws));
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return true;
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}
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bool
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GUIFrontend::OpenNewWindow_(Editor &primary)
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{
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SDL_GL_MakeCurrent(windows_[0]->window, windows_[0]->gl_ctx);
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Uint32 win_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
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int w = windows_[0]->width;
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int h = windows_[0]->height;
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SDL_Window *win = SDL_CreateWindow(
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"kge - kyle's graphical editor " KTE_VERSION_STR,
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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w, h,
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win_flags);
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if (!win)
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return false;
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SDL_GLContext gl_ctx = SDL_GL_CreateContext(win);
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if (!gl_ctx) {
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SDL_DestroyWindow(win);
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return false;
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}
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SDL_GL_MakeCurrent(win, gl_ctx);
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SDL_GL_SetSwapInterval(1);
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// Secondary windows share the ImGui context already created in Init.
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// We need to init the SDL2/OpenGL backends for this new window.
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// ImGui_ImplSDL2 supports multiple windows via SDL_GetWindowID checks.
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ImGui_ImplOpenGL3_Init(kGlslVersion);
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auto ws = std::make_unique<WindowState>();
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ws->window = win;
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ws->gl_ctx = gl_ctx;
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ws->width = w;
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ws->height = h;
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// Secondary editor shares the primary's buffer list
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ws->editor.SetSharedBuffers(&primary.Buffers());
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ws->editor.SetDimensions(primary.Rows(), primary.Cols());
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ws->input.Attach(&ws->editor);
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windows_.push_back(std::move(ws));
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// Restore primary GL context as current
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SDL_GL_MakeCurrent(windows_[0]->window, windows_[0]->gl_ctx);
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return true;
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}
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void
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GUIFrontend::Step(Editor &ed, bool &running)
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{
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// --- Event processing ---
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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ImGui_ImplSDL2_ProcessEvent(&e);
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// Determine which window this event belongs to
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Uint32 event_win_id = 0;
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switch (e.type) {
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case SDL_WINDOWEVENT:
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event_win_id = e.window.windowID;
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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event_win_id = e.key.windowID;
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break;
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case SDL_TEXTINPUT:
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event_win_id = e.text.windowID;
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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event_win_id = e.button.windowID;
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break;
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case SDL_MOUSEWHEEL:
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event_win_id = e.wheel.windowID;
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break;
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default:
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break;
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}
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if (e.type == SDL_QUIT) {
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running = false;
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break;
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}
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if (e.type == SDL_WINDOWEVENT) {
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if (e.window.event == SDL_WINDOWEVENT_CLOSE) {
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// Mark the window as dead; primary window close = quit
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for (std::size_t i = 0; i < windows_.size(); ++i) {
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if (SDL_GetWindowID(windows_[i]->window) == e.window.windowID) {
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if (i == 0) {
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running = false;
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} else {
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windows_[i]->alive = false;
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}
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break;
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}
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}
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} else if (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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for (auto &ws: windows_) {
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if (SDL_GetWindowID(ws->window) == e.window.windowID) {
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ws->width = e.window.data1;
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ws->height = e.window.data2;
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break;
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}
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}
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}
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}
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// Route input events to the correct window's input handler
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if (event_win_id != 0) {
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// Primary window (index 0) uses the external editor &ed
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if (windows_.size() > 0 &&
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SDL_GetWindowID(windows_[0]->window) == event_win_id) {
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windows_[0]->input.ProcessSDLEvent(e);
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} else {
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for (std::size_t i = 1; i < windows_.size(); ++i) {
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if (SDL_GetWindowID(windows_[i]->window) == event_win_id) {
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windows_[i]->input.ProcessSDLEvent(e);
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break;
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}
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}
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}
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}
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}
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if (!running)
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return;
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// --- Apply pending font change ---
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{
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std::string fname;
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float fsize = 0.0f;
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if (kte::Fonts::FontRegistry::Instance().ConsumePendingFontRequest(fname, fsize)) {
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if (!fname.empty() && fsize > 0.0f) {
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kte::Fonts::FontRegistry::Instance().LoadFont(fname, fsize);
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ImGui_ImplOpenGL3_DestroyFontsTexture();
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ImGui_ImplOpenGL3_CreateFontsTexture();
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}
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}
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}
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// --- Step each window ---
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// We iterate by index because OpenNewWindow_ may append to windows_.
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for (std::size_t wi = 0; wi < windows_.size(); ++wi) {
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WindowState &ws = *windows_[wi];
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if (!ws.alive)
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continue;
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Editor &wed = (wi == 0) ? ed : ws.editor;
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SDL_GL_MakeCurrent(ws.window, ws.gl_ctx);
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// Start a new ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplSDL2_NewFrame(ws.window);
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ImGui::NewFrame();
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// Update editor dimensions
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{
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ImGuiIO &io = ImGui::GetIO();
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float disp_w = io.DisplaySize.x > 0 ? io.DisplaySize.x : static_cast<float>(ws.width);
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float disp_h = io.DisplaySize.y > 0 ? io.DisplaySize.y : static_cast<float>(ws.height);
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update_editor_dimensions(wed, disp_w, disp_h);
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}
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// Allow deferred opens
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wed.ProcessPendingOpens();
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// Drain input queue
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for (;;) {
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MappedInput mi;
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if (!ws.input.Poll(mi))
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break;
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if (mi.hasCommand) {
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if (mi.id == CommandId::NewWindow) {
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// Open a new window; handled after this loop
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wed.SetNewWindowRequested(true);
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} else {
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const std::string before = wed.KillRingHead();
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Execute(wed, mi.id, mi.arg, mi.count);
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const std::string after = wed.KillRingHead();
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if (after != before && !after.empty()) {
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SDL_SetClipboardText(after.c_str());
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}
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}
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}
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}
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// Handle new-window request
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if (wed.NewWindowRequested()) {
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wed.SetNewWindowRequested(false);
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OpenNewWindow_(ed); // always share primary editor's buffers
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}
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if (wi == 0 && wed.QuitRequested()) {
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running = false;
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}
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// Draw
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ws.renderer.Draw(wed);
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// Render
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ImGui::Render();
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int display_w, display_h;
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SDL_GL_GetDrawableSize(ws.window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(0.1f, 0.1f, 0.11f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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SDL_GL_SwapWindow(ws.window);
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}
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// Remove dead secondary windows
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for (auto it = windows_.begin() + 1; it != windows_.end();) {
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if (!(*it)->alive) {
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SDL_GL_MakeCurrent((*it)->window, (*it)->gl_ctx);
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ImGui_ImplOpenGL3_Shutdown();
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SDL_GL_DeleteContext((*it)->gl_ctx);
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SDL_DestroyWindow((*it)->window);
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it = windows_.erase(it);
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// Restore primary context
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SDL_GL_MakeCurrent(windows_[0]->window, windows_[0]->gl_ctx);
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} else {
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++it;
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}
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}
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}
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void
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GUIFrontend::Shutdown()
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{
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// Destroy secondary windows first
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for (std::size_t i = 1; i < windows_.size(); ++i) {
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SDL_GL_MakeCurrent(windows_[i]->window, windows_[i]->gl_ctx);
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ImGui_ImplOpenGL3_Shutdown();
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SDL_GL_DeleteContext(windows_[i]->gl_ctx);
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SDL_DestroyWindow(windows_[i]->window);
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}
|
|
windows_.resize(std::min(windows_.size(), std::size_t(1)));
|
|
|
|
// Destroy primary window
|
|
if (!windows_.empty()) {
|
|
SDL_GL_MakeCurrent(windows_[0]->window, windows_[0]->gl_ctx);
|
|
}
|
|
ImGui_ImplOpenGL3_Shutdown();
|
|
ImGui_ImplSDL2_Shutdown();
|
|
ImGui::DestroyContext();
|
|
|
|
if (!windows_.empty()) {
|
|
if (windows_[0]->gl_ctx) {
|
|
SDL_GL_DeleteContext(windows_[0]->gl_ctx);
|
|
windows_[0]->gl_ctx = nullptr;
|
|
}
|
|
if (windows_[0]->window) {
|
|
SDL_DestroyWindow(windows_[0]->window);
|
|
windows_[0]->window = nullptr;
|
|
}
|
|
}
|
|
windows_.clear();
|
|
SDL_Quit();
|
|
}
|
|
|
|
|
|
bool
|
|
GUIFrontend::LoadGuiFont_(const char * /*path*/, const float size_px)
|
|
{
|
|
const ImGuiIO &io = ImGui::GetIO();
|
|
io.Fonts->Clear();
|
|
|
|
ImFontConfig config;
|
|
config.MergeMode = false;
|
|
|
|
io.Fonts->AddFontFromMemoryCompressedTTF(
|
|
kte::Fonts::DefaultFontData,
|
|
kte::Fonts::DefaultFontSize,
|
|
size_px,
|
|
&config,
|
|
io.Fonts->GetGlyphRangesDefault());
|
|
|
|
config.MergeMode = true;
|
|
static const ImWchar extended_ranges[] = {
|
|
0x0370, 0x03FF, // Greek and Coptic
|
|
0x2200, 0x22FF, // Mathematical Operators
|
|
0,
|
|
};
|
|
io.Fonts->AddFontFromMemoryCompressedTTF(
|
|
kte::Fonts::IosevkaExtended::DefaultFontRegularCompressedData,
|
|
kte::Fonts::IosevkaExtended::DefaultFontRegularCompressedSize,
|
|
size_px,
|
|
&config,
|
|
extended_ranges);
|
|
|
|
io.Fonts->Build();
|
|
return true;
|
|
} |