Continuing refactor work.
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@@ -1,5 +1,5 @@
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/**
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* orientation.h concerns itself with computing the orientation of some
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* orientation.h concerns itself with computing the Orientation of some
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* vector with respect to a reference plane that is assumed to be the
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* of the Earth.
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*/
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@@ -61,28 +61,28 @@ static const Vector3f Basis3f[] = {
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/// Heading2f returns a compass heading for a Vector2f.
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/// @param vec A vector orientation.
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/// @param vec A vector Orientation.
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/// @return The compass heading of the vector in radians.
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float Heading2f(Vector2f vec);
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/// Heading2d returns a compass heading for a Vector2d.
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/// @param vec A vector orientation.
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/// @param vec A vector Orientation.
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/// @return The compass heading of the vector in radians.
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double Heading2d(Vector2d vec);
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/// Heading3f returns a compass heading for a Vector2f.
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/// @param vec A vector orientation.
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/// @param vec A vector Orientation.
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/// @return The compass heading of the vector in radians.
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float Heading3f(Vector3f vec);
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/// Heading3d returns a compass heading for a Vector2f.
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/// @param vec A vector orientation.
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/// @param vec A vector Orientation.
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/// @return The compass heading of the vector in radians.
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double Heading3d(Vector3d vec);
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} // namespace geom
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} // namespace math
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} // namespace scmp
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#endif // __WRMATH_ORIENTATION_H
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@@ -19,7 +19,7 @@ namespace scmp {
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namespace geom {
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/// @brief Quaternions provide a representation of orientation and rotations
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/// @brief Quaternions provide a representation of Orientation and rotations
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/// in three dimensions.
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///
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/// Quaternions encode rotations in three-dimensional space. While technically
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@@ -441,7 +441,7 @@ quaternion(Vector<T, 3> axis, T angle)
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/// return a quaternion.
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///
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/// @param euler A vector Euler angle in ZYX sequence.
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/// @return A Quaternion representation of the orientation represented
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/// @return A Quaternion representation of the Orientation represented
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/// by the Euler angles.
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/// @relatesalso Quaternion
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Quaternionf quaternionf_from_euler(Vector3f euler);
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@@ -451,7 +451,7 @@ Quaternionf quaternionf_from_euler(Vector3f euler);
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/// return a quaternion.
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///
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/// @param euler A vector Euler angle in ZYX sequence.
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/// @return A Quaternion representation of the orientation represented
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/// @return A Quaternion representation of the Orientation represented
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/// by the Euler angles.
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/// @relatesalso Quaternion
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Quaterniond quaterniond_from_euler(Vector3d euler);
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@@ -6,7 +6,7 @@
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// Namespace: math::vectors.
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//
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// vectors.h defines the Vector2D class and associated functions in the
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// namespace math::vectors.
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// namespace scmp::vectors.
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//
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// Copyright 2017 Kyle Isom <kyle@imap.cc>
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//
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@@ -415,7 +415,7 @@ typedef Vector<double, 4> Vector4d;
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} // namespace geom
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} // namespace math
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} // namespace scmp
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