Cleaning up and documenting scmp code.
This commit is contained in:
@@ -31,11 +31,10 @@
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namespace scmp {
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/// MAX_RADIAN is a precomputed 2 * M_PI. and MIN_RADIAN is -2 * M_PI.
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/// MAX_RADIAN is a precomputed 2 * M_PI.
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constexpr double MAX_RADIAN = 2 * M_PI;
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constexpr double MIN_RADIAN = -2 * M_PI;
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constexpr double POS_HALF_RADIAN = M_PI / 2;
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constexpr double NEG_HALF_RADIAN = -(M_PI / 2);
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constexpr double PI_D = 3.141592653589793;
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/// Roll m die of n sides, returning a vector of the dice.
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@@ -48,50 +47,65 @@ int DieTotal(int m, int n);
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int BestDie(int k, int m, int n);
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/// Convert radians to degrees.
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/// @param rads the angle in radians
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/// @return the angle in degrees.
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/// \brief Convert radians to degrees.
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///
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/// \param rads the angle in radians
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/// \return the angle in degrees.
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float RadiansToDegreesF(float rads);
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/// Convert radians to degrees.
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/// @param rads the angle in radians
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/// @return the angle in degrees.
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/// \brief Convert radians to degrees.
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///
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/// \param rads the angle in radians
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/// \return the angle in degrees.
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double RadiansToDegreesD(double rads);
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/// Convert degrees to radians.
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/// @param degrees the angle in degrees
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/// @return the angle in radians.
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/// \brief Convert degrees to radians.
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///
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/// \param degrees the angle in degrees
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/// \return the angle in radians.
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float DegreesToRadiansF(float degrees);
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/// Convert degrees to radians.
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/// @param degrees the angle in degrees
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/// @return the angle in radians.
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/// \brief Convert degrees to radians.
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///
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/// \param degrees the angle in degrees
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/// \return the angle in radians.
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double DegreesToRadiansD(double degrees);
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/// RotateRadians rotates theta0 by theta1 radians, wrapping the result to
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/// MIN_RADIAN <= result <= MAX_RADIAN.
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/// \brief RotateRadians rotates theta0 by theta1 radians, wrapping
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/// the result to MIN_RADIAN <= result <= MAX_RADIAN.
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///
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/// \param theta0
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/// \param theta1
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/// \return
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double RotateRadians(double theta0, double theta1);
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/// Get the default epsilon value.
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/// @param epsilon The variable to store the epsilon value in.
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/// \brief Get the default epsilon value.
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///
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/// \param epsilon The variable to store the epsilon value in.
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void DefaultEpsilon(double &epsilon);
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/// Get the default epsilon value.
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/// @param epsilon The variable to store the epsilon value in.
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///
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/// \param epsilon The variable to store the epsilon value in.
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void DefaultEpsilon(float &epsilon);
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/// Return whether the two values of type T are equal to within some tolerance.
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/// @tparam T The type of value
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/// @param a A value of type T used as the left-hand side of an equality check.
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/// @param b A value of type T used as the right-hand side of an equality check.
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/// @param epsilon The tolerance value.
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/// @return Whether the two values are "close enough" to be considered equal.
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/// \brief Return whether the two values of type T are equal to within
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/// some tolerance.
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///
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/// \tparam T The type of value
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/// \param a A value of type T used as the left-hand side of an
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/// equality check.
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/// \param b A value of type T used as the right-hand side of an
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/// equality check.
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/// \param epsilon The tolerance value.
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/// \return Whether the two values are "close enough" to be considered
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/// equal.
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template <typename T>
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static T
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WithinTolerance(T a, T b, T epsilon)
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{
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return std::abs(a - b) < epsilon;
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return std::abs(a - b) <= epsilon;
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}
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@@ -55,7 +55,6 @@ public:
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Madgwick() : deltaT(0.0), previousSensorFrame(), sensorFrame()
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{};
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/// \brief The Madgwick filter is initialised with a sensor frame.
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///
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/// \param sf A sensor frame; if zero, the sensor frame will be
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@@ -67,7 +66,6 @@ public:
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}
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}
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/// \brief Initialise the filter with a sensor frame quaternion.
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///
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/// \param sf A quaternion representing the current Orientation.
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@@ -75,7 +73,6 @@ public:
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deltaT(0.0), previousSensorFrame(), sensorFrame(sf)
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{};
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/// \brief Return the current orientation as measured by the
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/// filter.
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///
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@@ -86,7 +83,6 @@ public:
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return this->sensorFrame;
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}
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/// \brief Return the filter's rate of angular change from a
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/// sensor frame.
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///
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@@ -152,7 +148,6 @@ public:
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this->UpdateFrame(this->sensorFrame + q, delta);
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}
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/// \brief Update the sensor frame with a gyroscope reading.
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///
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/// If no Δt is provided, the filter's default is used.
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@@ -168,7 +163,6 @@ public:
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this->UpdateAngularOrientation(gyro, this->deltaT);
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}
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/// \brief Retrieve a vector of the Euler angles in ZYX Orientation.
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///
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/// \return A vector of Euler angles as <ψ, θ, ϕ>.
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43
include/scmp/geom.h
Normal file
43
include/scmp/geom.h
Normal file
@@ -0,0 +1,43 @@
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///
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/// \file include/scmp/geom.h
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/// \author K. Isom <kyle@imap.cc>
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/// \date 2023-10-20
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/// \brief 2D point and polar coordinate systems.
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///
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/// Copyright 2023 K. Isom <kyle@imap.cc>
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///
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/// Permission to use, copy, modify, and/or distribute this software for
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/// any purpose with or without fee is hereby granted, provided that
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/// the above copyright notice and this permission notice appear in all /// copies.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
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/// WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
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/// WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE
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/// AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
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/// DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA
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/// OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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/// TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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/// PERFORMANCE OF THIS SOFTWARE.
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///
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#ifndef SCSL_GEOM_H
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#define SCSL_GEOM_H
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#include <scmp/geom/Coord2D.h>
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#include <scmp/geom/Orientation.h>
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#include <scmp/geom/Quaternion.h>
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#include <scmp/geom/Vector.h>
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namespace scmp {
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/// \brief Geometry-related code.
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namespace geom {}
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} // namespace scmp
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#endif // SCSL_GEOM_H
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@@ -1,29 +1,29 @@
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/// coord2d.h defines 2D point and polar coordinate systems.
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//
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// Project: scccl
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// File: include/math/coord2d.h
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// Author: Kyle Isom
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// Date: 2017-06-05
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// Namespace: math::geom
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//
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// coord2d.h defines 2D coordinate classes and functions.
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//
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// Copyright 2017 Kyle Isom <kyle@imap.cc>
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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///
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/// \file include/scmp/geom/Coord2D.h
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/// \author K. Isom <kyle@imap.cc>
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/// \date 2017-06-05
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/// \brief 2D point and polar coordinate systems.
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///
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/// Copyright 2017 K. Isom <kyle@imap.cc>
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///
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/// Permission to use, copy, modify, and/or distribute this software for
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/// any purpose with or without fee is hereby granted, provided that
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/// the above copyright notice and this permission notice appear in all /// copies.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
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/// WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
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/// WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE
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/// AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
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/// DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA
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/// OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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/// TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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/// PERFORMANCE OF THIS SOFTWARE.
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///
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#ifndef SCMATH_GEOM_COORD2D_H
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#define SCMATH_GEOM_COORD2D_H
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#include <cmath>
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#include <ostream>
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#include <vector>
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@@ -34,72 +34,81 @@ namespace geom {
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class Point2D;
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class Polar2D;
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// Point2D is a logical grouping of a set of 2D cartesian coordinates.
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/// \brief Point2D is a logical grouping of a set of 2D cartesian
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/// coordinates.
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class Point2D {
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public:
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int x, y;
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public:
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int x, y;
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// A Point2D can be initialised by setting its members to 0, by providing the
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// x and y coordiantes, or through translation from a polar coordinate.
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Point2D() : x(0), y(0) {}
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Point2D(int _x, int _y) : x(_x), y(_y) {}
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Point2D(const Polar2D&);
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// A Point2D can be initialised by setting its members to 0, by providing the
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// x and y coordiantes, or through translation from a polar coordinate.
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Point2D();
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Point2D(int _x, int _y);
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Point2D(const Polar2D &);
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std::string ToString(void);
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void ToPolar(Polar2D&);
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std::string ToString();
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void ToPolar(Polar2D &);
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// Rotate rotates the point by theta radians. Alternatively, a rotation
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// can use this point as the centre, with a polar coordinate and a rotation
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// amount (in radians). The latter is used to specify a central point
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// of rotation with vertices specified as polar coordinates from the centre.
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// Both forms take a reference to a Point2D to store the rotated point.
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void Rotate(Point2D& rotated, double theta);
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void Rotate(Point2D &rotated, double theta);
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std::vector<Point2D> Rotate(std::vector<Polar2D>, double);
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// Translate adds this point to the first argument, storing the result in the
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// second argument.
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void Translate(const Point2D& other, Point2D& translated);
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void Translate(const Point2D &other, Point2D &translated);
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// Distance returns the distance from this point to another.
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int Distance(const Point2D& other);
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int Distance(const Point2D &other);
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Point2D operator+(const Point2D &rhs) const { return Point2D(x + rhs.x, y + rhs.y); }
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Point2D operator-(const Point2D &rhs) const { return Point2D(x - rhs.x, y - rhs.y); }
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Point2D operator*(const int k) const { return Point2D(x * k, y * k); }
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bool operator==(const Point2D& rhs) const;
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bool operator!=(const Point2D& rhs) const { return !(*this == rhs); }
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friend std::ostream& operator<<(std::ostream& outs, const Point2D& pt);
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Point2D operator+(const Point2D &rhs) const
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{ return Point2D(x + rhs.x, y + rhs.y); }
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Point2D operator-(const Point2D &rhs) const
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{ return Point2D(x - rhs.x, y - rhs.y); }
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Point2D operator*(const int k) const
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{ return Point2D(x * k, y * k); }
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bool operator==(const Point2D &rhs) const;
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bool operator!=(const Point2D &rhs) const
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{ return !(*this == rhs); }
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friend std::ostream &operator<<(std::ostream &outs, const Point2D &pt);
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};
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// A Polar2D is a 2D polar coordinate, specified in terms of the radius from
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// some origin and the angle from the positive X axis of a cartesian coordinate
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// system.
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class Polar2D {
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public:
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double r, theta;
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public:
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double r, theta;
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// A Polar2D can be initialised as a zeroised polar coordinate, by specifying
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// the radius and angle directly, or via conversion from a Point2D.
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Polar2D() : r(0.0), theta(0.0) {}
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Polar2D(double _r, double _theta) : r(_r), theta(_theta) {}
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Polar2D(const Point2D&);
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Polar2D() : r(0.0), theta(0.0)
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{}
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Polar2D(double _r, double _theta) : r(_r), theta(_theta)
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{}
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Polar2D(const Point2D &);
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std::string ToString();
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void ToPoint(Point2D&);
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void ToPoint(Point2D &);
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// Rotate rotates the polar coordinate by the number of radians, storing the result
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// in the Polar2D argument.
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void Rotate(Polar2D&, double);
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void Rotate(Polar2D &, double);
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// RotateAround rotates this point about by theta radians, storing the rotated point
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// in result.
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void RotateAround(const Point2D& other, Point2D& result, double tjeta);
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void RotateAround(const Point2D &other, Point2D &result, double tjeta);
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bool operator==(const Polar2D&) const;
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bool operator!=(const Polar2D& rhs) const { return !(*this == rhs); }
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friend std::ostream& operator<<(std::ostream&, const Polar2D&);
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bool operator==(const Polar2D &) const;
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bool operator!=(const Polar2D &rhs) const
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{ return !(*this == rhs); }
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friend std::ostream &operator<<(std::ostream &, const Polar2D &);
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};
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@@ -25,9 +25,10 @@
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/// \brief Shimmering Clarity Math & Physics toolkit.
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namespace scmp {
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} // namespace scmp
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///
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/// The Shimmering Clarity contains code related to math and physics,
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/// particularly as relevant to game programming and robotics.
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namespace scmp {}
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#endif //SCSL_SCMP_H
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