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kte/README.md
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kte - Kyle's Text Editor
Vision
-------
kte is a small, fast, and understandable text editor with a
terminal-first UX and an optional ImGui GUI. It modernizes the
original ke editor while preserving its familiar WordStar/VDEstyle
command model and Emacsinfluenced ergonomics. The focus is on
simplicity of design, excellent latency, and pragmatic features you
can learn and keep in your head.
I am experimenting with using Jetbrains Junie to assist in
development, largely as a way to learn the effective use of agentic
coding.
Project Goals
-------------
- Keep the core minimal and readable; favor straightforward data
structures (gap buffer, piece table) and incremental evolution.
- Roundtrip editing of large files with low latency in a terminal
environment.
- Preserve ke keybindings and command semantics wherever sensible;
smooth migration for ke users.
- Provide a clean separation between core model, input, and rendering
so a GUI can grow independently of the TUI.
- Minimize dependencies; the GUI layer remains optional and isolated.
User Experience (intended)
--------------------------
- Terminal first: instant startup, responsive editing, no surprises
over SSH.
- Optional GUI: an ImGuibased window with tabs, menus, and
palette-sharing the same editor core and command model.
- Discoverable command model: WordStar/VDE style with a `C-k` prefix,
Emacslike incremental search, and context help.
- Sensible defaults with a simple config file for remaps and theme
selection.
- Respect the file system: no magic project files; autosave and
crashrecovery journals are optin and visible.
Core Features (roadmapped)
--------------------------
- Buffers and windows
- Multiple file buffers; fast switching, closing, and reopening.
- Split views (horizontal/vertical) in TUI and tiled panels in
GUI.
- Editing primitives
- Gap buffer (primary) with an alternative piece table for
largeedit scenarios.
- Kill/yank ring, word/sentence/paragraph motions, and rectangle
ops.
- Undo/redo with grouped edits and timetravel scrubbing.
- Search and replace
- Incremental search (C-s) and regex search (C-r) with live
highlighting.
- Multifile grep with a quickfix list; replace with confirm.
- Files and projects
- Robust encoding/lineending detection; safe writes (atomic where
possible).
- File tree sidebar (GUI) and quickopen palette.
- Lightweight session restore.
- Language niceties (optin, no runtime servers required)
- Syntax highlighting via fast, tabledriven lexers.
- Basic indentation rules per language; trailing whitespace/EOF
newline helpers.
- Extensibility (later)
- Command palette actions backed by the core command model.
- Small C++ plugin ABI and a scripting shim for configtime
customization.
Interfaces
----------
- CLI: the primary interface. `kte [files]` starts in the terminal,
adopting your `$TERM` capabilities. Terminal mode is implemented
using ncurses.
- GUI: an optional ImGuibased frontend that embeds the same editor
core.
Man pages
---------
- Terminal editor: `docs/kte.1` (view locally with `man -l docs/kte.1`)
- GUI frontend: `docs/kge.1` (view locally with `man -l docs/kge.1`)
The `ke` keybinding reference remains the canonical source for
commands while kte evolves: see `docs/ke.md`.
Architecture (intended)
-----------------------
- Core model
- Buffer: file I/O, cursor/mark, viewport state, and edit
operations.
- GapBuffer: fast inmemory text structure for typical edits.
- PieceTable: alternative representation for heavy insert/delete
workflows.
- Controller layer
- InputHandler interface with `TerminalInputHandler` and
`GUIInputHandler` implementations.
- Command: normalized operations (save, kill, yank, move, search,
etc.).
- View layer
- Renderer interface with `TerminalRenderer` and `GUIRenderer`
implementations.
- Editor: toplevel state managing buffers, messaging, and global
flags.
Performance and Reliability Targets
-----------------------------------
- Submillisecond keystroke to screen update on typical files in TUI.
- Sustain fluid editing on multimegabyte files; graceful degradation
on very large files.
- Atomic/safe writes; autosave and crashrecovery journals are
explicit and transparent.
Keybindings
-----------
kte maintains kes command model while internals evolve. Highlights (subject to refinement):
- Kcommand prefix: `C-k` enters kcommand mode; exit with `ESC` or
`C-g`.
- Save/Exit: `C-k s` (save), `C-k x` or `C-k C-x` (save and exit),
`C-k q` (quit with confirm), `C-k C-q` (quit immediately).
- Editing: `C-k d` (kill to EOL), `C-k C-d` (kill line), `C-k
BACKSPACE` (kill to BOL), `C-w` (kill region), `C-y` ( yank), `C-u`
(universal argument).
- Navigation/Search: `C-s` (incremental find), `C-r` (regex search),
`ESC f/b` (word next/prev), `ESC BACKSPACE` (delete previous word).
- Buffers/Files: `C-k e` (open), `C-k b`/`C-k p` (switch), `C-k c`
(close), `C-k C-r` (reload).
- Misc: `C-l` (refresh), `C-g` (cancel), `C-k m` (run make), `C-k g`
(goto line).
See `ke.md` for the canonical ke reference retained for now.
Build and Run
-------------
Prerequisites: C++17 compiler, CMake, and ncurses development headers/libs.
Dependencies by platform
------------------------
- macOS (Homebrew)
- Terminal (default):
- `brew install ncurses`
- Optional GUI (enable with `-DBUILD_GUI=ON`):
- `brew install sdl2 freetype`
- OpenGL is provided by the system framework on macOS; no package needed.
- Debian/Ubuntu
- Terminal (default):
- `sudo apt-get install -y libncurses5-dev libncursesw5-dev`
- Optional GUI (enable with `-DBUILD_GUI=ON`):
- `sudo apt-get install -y libsdl2-dev libfreetype6-dev mesa-common-dev`
- The `mesa-common-dev` package provides OpenGL headers/libs (`libGL`).
- NixOS/Nix
- Terminal (default):
- Ad-hoc shell: `nix-shell -p cmake gcc ncurses`
- Optional GUI (enable with `-DBUILD_GUI=ON`):
- Ad-hoc shell: `nix-shell -p cmake gcc ncurses SDL2 freetype libGL`
- With flakes/devshell (example `flake.nix` inputs not provided): include
`ncurses` for TUI, and `SDL2`, `freetype`, `libGL` for GUI in your devShell.
Notes
-----
- The GUI is OFF by default to keep SDL/OpenGL/Freetype optional. Enable it by
configuring with `-DBUILD_GUI=ON` and ensuring the GUI deps above are
installed for your platform.
- If you previously configured with GUI ON and want to disable it, reconfigure
the build directory with `-DBUILD_GUI=OFF`.
Example build:
```
cmake -S . -B cmake-build-debug -DCMAKE_BUILD_TYPE=Debug
cmake --build cmake-build-debug
```
Run:
```
./cmake-build-debug/kte [files]
```
If you configured the GUI, you can also run the GUI-first target (when
built as `kge`) or request the GUI from `kte`:
```
./cmake-build-debug/kte --gui [files]
# or if built/installed as a separate GUI target
./cmake-build-debug/kge [files]
```
GUI build example
-----------------
To build with the optional GUI (after installing the GUI dependencies listed above):
```
cmake -S . -B cmake-build-debug -DCMAKE_BUILD_TYPE=Debug -DBUILD_GUI=ON
cmake --build cmake-build-debug
./cmake-build-debug/kte --gui [files]
```
Status
------
- The project is under active evolution toward the above architecture
and UX. The terminal interface now uses ncurses for input and
rendering. GUI work will follow as a thin, optional layer. ke
compatibility remains a primary constraint while internals modernize.
Roadmap (high level)
--------------------
1. Solidify core buffer model (gap buffer), file I/O, and
kecompatible commands.
2. Introduce structured undo/redo and search/replace with
highlighting.
3. Stabilize terminal renderer and input handling across common
terminals. (initial ncurses implementation landed)
4. Add piece table as an alternative backend with runtime selection
per buffer.
5. Optional GUI frontend using ImGui; shared command palette.
6. Language niceties (syntax highlighting, indentation rules) behind a
zerodeps, fast path.
7. Session restore, autosave/journaling, and safe write guarantees.
8. Extensibility hooks with a small, stable API.
References
----------
- [ke](https://git.wntrmute.dev/kyle/ke) manual and keybinding
reference: `ke.md`
- Inspirations: Antirez kilo, WordStar/VDE, Emacs, and `mg(1)`