Add SLERP test for floats, use second yest too.
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@ -111,10 +111,10 @@ TEST(Quaterniond, ShortestSLERP)
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{
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// Our starting point is an orientation that is yawed 45° - our
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// orientation is pointed π/4 radians in the X axis.
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geom::Quaterniond p = geom::Quaterniond {0.382683, 0, 0, 0.92388};
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geom::Quaterniond p {0.382683, 0, 0, 0.92388};
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// Our ending point is an orientation that is yawed -45° - or
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// pointed -π/4 radians in the X axis.
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geom::Quaterniond q = geom::Quaterniond {-0.382683, 0, 0, 0.92388};
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geom::Quaterniond q {-0.382683, 0, 0, 0.92388};
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// The halfway point should be oriented midway about the X axis. It turns
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// out this is an identity quaternion.
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geom::Quaterniond r;
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@ -125,6 +125,25 @@ TEST(Quaterniond, ShortestSLERP)
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}
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TEST(Quaterniond, ShortestSLERP2)
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{
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// Start with an orientation pointing forward, all Euler angles
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// set to 0.
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geom::Quaterniond start {0.0, 0.0, 0.0, 1.0};
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// The goal is to end up face up, or 90º pitch (still facing forward).
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geom::Quaterniond end {0, -0.707107, 0, 0.707107};
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// Halfway to the endpoint should be a 45º pitch.
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geom::Quaterniond halfway {0, -0.382683, 0, 0.92388 };
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// 2/3 of the way should be 60º pitch.
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geom::Quaterniond twoThirds {0, -0.5, 0, 0.866025};
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EXPECT_EQ(ShortestSLERP(start, end, 0.0), start);
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EXPECT_EQ(ShortestSLERP(start, end, 1.0), end);
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EXPECT_EQ(ShortestSLERP(start, end, 0.5), halfway);
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EXPECT_EQ(ShortestSLERP(start, end, 2.0/3.0), twoThirds);
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}
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TEST(Quaterniond, Unit)
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{
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geom::Quaterniond q(geom::Vector4d{0.5773502691896258, 0.5773502691896258, 0.5773502691896258, 0.0});
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@ -228,6 +247,43 @@ TEST(Quaternionf, Rotate)
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}
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TEST(Quaternionf, ShortestSLERP)
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{
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// Our starting point is an orientation that is yawed 45° - our
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// orientation is pointed π/4 radians in the X axis.
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geom::Quaternionf p {0.382683, 0, 0, 0.92388};
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// Our ending point is an orientation that is yawed -45° - or
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// pointed -π/4 radians in the X axis.
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geom::Quaternionf q {-0.382683, 0, 0, 0.92388};
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// The halfway point should be oriented midway about the X axis. It turns
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// out this is an identity quaternion.
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geom::Quaternionf r;
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EXPECT_EQ(geom::ShortestSLERP(p, q, (float)0.0), p);
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EXPECT_EQ(geom::ShortestSLERP(p, q, (float)1.0), q);
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EXPECT_EQ(geom::ShortestSLERP(p, q, (float)0.5), r);
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}
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TEST(Quaternionf, ShortestSLERP2)
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{
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// Start with an orientation pointing forward, all Euler angles
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// set to 0.
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geom::Quaternionf start {0.0, 0.0, 0.0, 1.0};
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// The goal is to end up face up, or 90º pitch (still facing forward).
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geom::Quaternionf end {0, -0.707107, 0, 0.707107};
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// Halfway to the endpoint should be a 45º pitch.
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geom::Quaternionf halfway {0, -0.382683, 0, 0.92388 };
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// 2/3 of the way should be 60º pitch.
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geom::Quaternionf twoThirds {0, -0.5, 0, 0.866025};
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EXPECT_EQ(ShortestSLERP(start, end, (float)0.0), start);
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EXPECT_EQ(ShortestSLERP(start, end, (float)1.0), end);
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EXPECT_EQ(ShortestSLERP(start, end, (float)0.5), halfway);
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EXPECT_EQ(ShortestSLERP(start, end, (float)(2.0/3.0)), twoThirds);
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}
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TEST(Quaternionf, Unit)
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{
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geom::Quaternionf q(geom::Vector4f{0.5773502691896258, 0.5773502691896258, 0.5773502691896258, 0.0});
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