Implement a two-level key hierarchy: the MEK now wraps per-engine DEKs stored in a new barrier_keys table, rather than encrypting all barrier entries directly. A v2 ciphertext format (0x02) embeds the key ID so the barrier can resolve which DEK to use on decryption. v1 ciphertext remains supported for backward compatibility. Key changes: - crypto: EncryptV2/DecryptV2/ExtractKeyID for v2 ciphertext with key IDs - barrier: key registry (CreateKey, RotateKey, ListKeys, MigrateToV2, ReWrapKeys) - seal: RotateMEK re-wraps DEKs without re-encrypting data - engine: Mount auto-creates per-engine DEK - REST + gRPC: barrier/keys, barrier/rotate-mek, barrier/rotate-key, barrier/migrate - proto: BarrierService (v1 + v2) with ListKeys, RotateMEK, RotateKey, Migrate - db: migration v2 adds barrier_keys table Also includes: security audit report, CSRF protection, engine design specs (sshca, transit, user), path-bound AAD migration tool, policy engine enhancements, and ARCHITECTURE.md updates. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
268 lines
6.9 KiB
Go
268 lines
6.9 KiB
Go
// Package policy implements the Metacrypt policy engine with priority-based ACL rules.
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package policy
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import (
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"context"
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"encoding/json"
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"fmt"
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"path/filepath"
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"sort"
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"strings"
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"git.wntrmute.dev/kyle/metacrypt/internal/barrier"
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)
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const rulesPrefix = "policy/rules/"
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// Effect represents a policy decision.
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type Effect string
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const (
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EffectAllow Effect = "allow"
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EffectDeny Effect = "deny"
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)
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// Action constants for policy evaluation.
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const (
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ActionAny = "any" // matches all non-admin actions
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ActionRead = "read" // retrieve/list operations
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ActionWrite = "write" // create/update/delete operations
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ActionEncrypt = "encrypt" // encrypt data
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ActionDecrypt = "decrypt" // decrypt data
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ActionSign = "sign" // sign data
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ActionVerify = "verify" // verify signatures
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ActionHMAC = "hmac" // compute HMAC
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ActionAdmin = "admin" // administrative operations (never matched by "any")
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)
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// validEffects is the set of recognized effects.
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var validEffects = map[Effect]bool{
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EffectAllow: true,
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EffectDeny: true,
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}
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// validActions is the set of recognized actions.
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var validActions = map[string]bool{
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ActionAny: true,
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ActionRead: true,
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ActionWrite: true,
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ActionEncrypt: true,
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ActionDecrypt: true,
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ActionSign: true,
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ActionVerify: true,
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ActionHMAC: true,
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ActionAdmin: true,
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}
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// Rule is a policy rule stored in the barrier.
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type Rule struct {
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ID string `json:"id"`
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Effect Effect `json:"effect"`
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Usernames []string `json:"usernames,omitempty"`
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Roles []string `json:"roles,omitempty"`
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Resources []string `json:"resources,omitempty"`
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Actions []string `json:"actions,omitempty"`
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Priority int `json:"priority"`
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}
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// Request represents an authorization request.
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type Request struct {
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Username string
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Resource string
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Action string
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Roles []string
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}
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// Engine evaluates policy rules from the barrier.
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type Engine struct {
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barrier barrier.Barrier
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}
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// NewEngine creates a new policy engine.
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func NewEngine(b barrier.Barrier) *Engine {
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return &Engine{barrier: b}
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}
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// Evaluate checks if the request is allowed. Admin role always allows.
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// Otherwise: collect matching rules, sort by priority (lower = higher priority),
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// first match wins, default deny.
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func (e *Engine) Evaluate(ctx context.Context, req *Request) (Effect, error) {
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effect, _, err := e.Match(ctx, req)
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return effect, err
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}
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// Match checks whether a policy rule matches the request.
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// Returns the effect, whether a rule actually matched (vs default deny), and any error.
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func (e *Engine) Match(ctx context.Context, req *Request) (Effect, bool, error) {
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// Admin bypass.
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for _, r := range req.Roles {
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if r == "admin" {
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return EffectAllow, true, nil
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}
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}
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rules, err := e.listRules(ctx)
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if err != nil {
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return EffectDeny, false, err
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}
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// Sort by priority ascending (lower number = higher priority).
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sort.Slice(rules, func(i, j int) bool {
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return rules[i].Priority < rules[j].Priority
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})
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for _, rule := range rules {
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if matchesRule(&rule, req) {
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return rule.Effect, true, nil
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}
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}
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return EffectDeny, false, nil // default deny, no matching rule
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}
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// LintRule validates a rule's effect and actions. It returns a list of problems
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// (empty if the rule is valid). This does not check resource patterns or other
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// fields — only the enumerated values that must come from a known set.
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func LintRule(rule *Rule) []string {
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var problems []string
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if rule.ID == "" {
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problems = append(problems, "rule ID is required")
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}
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if !validEffects[rule.Effect] {
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problems = append(problems, fmt.Sprintf("invalid effect %q (must be %q or %q)", rule.Effect, EffectAllow, EffectDeny))
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}
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for _, a := range rule.Actions {
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if !validActions[strings.ToLower(a)] {
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problems = append(problems, fmt.Sprintf("invalid action %q", a))
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}
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}
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return problems
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}
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// CreateRule validates and stores a new policy rule.
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func (e *Engine) CreateRule(ctx context.Context, rule *Rule) error {
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if problems := LintRule(rule); len(problems) > 0 {
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return fmt.Errorf("policy: invalid rule: %s", strings.Join(problems, "; "))
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}
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data, err := json.Marshal(rule)
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if err != nil {
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return fmt.Errorf("policy: marshal rule: %w", err)
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}
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return e.barrier.Put(ctx, rulesPrefix+rule.ID, data)
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}
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// GetRule retrieves a policy rule by ID.
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func (e *Engine) GetRule(ctx context.Context, id string) (*Rule, error) {
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data, err := e.barrier.Get(ctx, rulesPrefix+id)
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if err != nil {
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return nil, err
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}
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var rule Rule
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if err := json.Unmarshal(data, &rule); err != nil {
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return nil, fmt.Errorf("policy: unmarshal rule: %w", err)
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}
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return &rule, nil
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}
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// DeleteRule removes a policy rule.
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func (e *Engine) DeleteRule(ctx context.Context, id string) error {
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return e.barrier.Delete(ctx, rulesPrefix+id)
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}
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// ListRules returns all policy rules.
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func (e *Engine) ListRules(ctx context.Context) ([]Rule, error) {
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return e.listRules(ctx)
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}
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func (e *Engine) listRules(ctx context.Context) ([]Rule, error) {
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paths, err := e.barrier.List(ctx, rulesPrefix)
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if err != nil {
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return nil, fmt.Errorf("policy: list rules: %w", err)
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}
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var rules []Rule
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for _, p := range paths {
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data, err := e.barrier.Get(ctx, rulesPrefix+p)
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if err != nil {
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return nil, fmt.Errorf("policy: get rule %q: %w", p, err)
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}
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var rule Rule
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if err := json.Unmarshal(data, &rule); err != nil {
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return nil, fmt.Errorf("policy: unmarshal rule %q: %w", p, err)
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}
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rules = append(rules, rule)
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}
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return rules, nil
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}
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func matchesRule(rule *Rule, req *Request) bool {
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// Check username match.
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if len(rule.Usernames) > 0 && !containsString(rule.Usernames, req.Username) {
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return false
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}
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// Check role match.
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if len(rule.Roles) > 0 && !hasAnyRole(rule.Roles, req.Roles) {
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return false
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}
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// Check resource match (glob patterns).
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if len(rule.Resources) > 0 && !matchesAnyGlob(rule.Resources, req.Resource) {
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return false
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}
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// Check action match. The "any" action matches all non-admin actions.
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if len(rule.Actions) > 0 && !matchesAction(rule.Actions, req.Action) {
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return false
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}
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return true
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}
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// matchesAction checks whether any of the rule's actions match the requested action.
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// The special "any" action matches all actions except "admin".
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func matchesAction(ruleActions []string, reqAction string) bool {
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for _, a := range ruleActions {
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if strings.EqualFold(a, reqAction) {
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return true
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}
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if strings.EqualFold(a, ActionAny) && !strings.EqualFold(reqAction, ActionAdmin) {
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return true
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}
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}
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return false
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}
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func containsString(haystack []string, needle string) bool {
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for _, s := range haystack {
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if strings.EqualFold(s, needle) {
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return true
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}
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}
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return false
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}
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func hasAnyRole(required, actual []string) bool {
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for _, r := range required {
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for _, a := range actual {
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if strings.EqualFold(r, a) {
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return true
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}
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}
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}
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return false
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}
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func matchesAnyGlob(patterns []string, value string) bool {
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for _, p := range patterns {
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if matched, _ := filepath.Match(p, value); matched {
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return true
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}
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}
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return false
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}
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